I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
Searz wrote:
I'm still wondering about if it's worth losing
2%MS and -1sec recall time
for
12 mana per level(216@lvl18) and 3MP5.
Opinions?
You're rushing Philo Stone no?
I'd just go with all the MS in the world.
MS is king.
Tri lane for life.
Well,
Expanded Mind
has again a reason for my jungle path. I need it, to not go oom at golem with my route.^^
Meditation
sucks, get
Swiftness
instead.




Meditation in no way sucks, lulz.
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.
Expanded Mind
is also pretty good imo since it means you can only build 1 mana item like
Frozen Heart and still never run OOM ^^
If you are taking mana regen runes then take Swiftness], if not take [[Meditation.


Still, as
Amumu, you want to be blue buff independend as fast as possible. I think,
Expanded Mind
is for that way better than
Good Hands
.^^
BTW: Manaregen runes on
Amumu??? I neither need
Meditation
("Mastery just sucks... 1440 Mana through a whole game regenerated isn't worth it.") nor
Greater Seal of Scaling Mana Regeneration/
Greater Glyph of Scaling Mana Regeneration
Swiftness
is also better than
Meditation
, because it increases your jungle speed and gank potential. And "counter jungling ability"(well, not needed as
Amumu, but, it is a point^^)



BTW: Manaregen runes on








Nighthawk wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Quoted:


Dumb statement..
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Searz wrote:
That would be ******ed, but sure...
(talking about the MP5 runes for the baddies that don't understand)
Dumb statement..
Yes, obviously I would never take mana regen runes on Amumu myself...buut..yeah.
@Expanded Mind
Why? 216 free mana is a fair bit more skill spamming. :3
Freddy Shopan wrote:
I go two in good hands, 1 in your flash, and 1 in the recall time.
I go one in all 4 :3
I'm having a tough time deciding between 4 mana per level and 3% reduced deathtime.
The choice of 4% reduced deathtime vs 4 mana per level is definitely won by Good Hands though.
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
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