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This now ponts
Basically the difference between AP quints and HP quints is:
With HP quints, you'll wheep if they get away with 5HP in the laning phase; but you'll cheer whenever you get away with less than 80HP throughout the game.
I'm curious about something before I vote up, What about using Glyphs of Potency to help out with early game damage with Rocket Jump?
About the visually appealing sections: kinda new to mobafire layout, so I'll work on that if I get some spare time :)
Doran's Shield indeed deserves a mention, and I'll put it up.
The point in explosive shot was a mistake. Will correct that. Thanks for pointing it out!
The AP mastery was indeed a pretty dumb click. Should have been in ignite or in that mastery that deals bonus damage to minions. However, I do personally prefer the 24/6/0 buildup over the 21/0/9, as I think that levels don't contribute much for a ranged AD carry, and don't way up against the extra crit strike damage or armor pen you get from it. Not to mention the armor and magic resistance in the defensive tree, which I consider important on Tristana specifically, as she's a squishy who gets her main early game damage out of jumping right on top of her ennemies.
Armor Penetration should indeed be mentioned in this build. I don't get it THAT much, because not that many ennemy teams build tanky enough. I kinda took building LW as a counter to armor for granted. I'm not that big a fan of Black Cleaver atm though. Except on Vayne maybe. I do like to build the double PD when I can, as it helps with positioning (which is in my mind the most important aspect of playing ranged AD.)
Interesting guide... At least for ONCE someone mentions Tristana's bursting capability ^_^
Are you planning to get this guide into the top 10? If you are, then you might want to consider bringing up some more visually appealing sections to your guide.
Consider
I'm wondering about that point in
Now masteries... I think that a standard 21/0/9 would do you better good throughout the course of the game, especially when you have that 10% death timer reduction with
On to the items. Now in my opinion, two phantom dancers are more situational than core. Also, your build lacks armor penetration, so it would be a wiser choice to swap out that 2nd
I think that this guide could do with some more work, but as it is, a start is a start. I won't be upvoting yet, just want to see if you're going to make improvements :D
Nice work at the moment and I'll come back to check on the progress...
...if you're planning on doing so :P
If you have any queries, add me. IGN is NoobyPower like my profile says ;D
Are you planning to get this guide into the top 10? If you are, then you might want to consider bringing up some more visually appealing sections to your guide.
Consider
I'm wondering about that point in
Now masteries... I think that a standard 21/0/9 would do you better good throughout the course of the game, especially when you have that 10% death timer reduction with
On to the items. Now in my opinion, two phantom dancers are more situational than core. Also, your build lacks armor penetration, so it would be a wiser choice to swap out that 2nd
I think that this guide could do with some more work, but as it is, a start is a start. I won't be upvoting yet, just want to see if you're going to make improvements :D
Nice work at the moment and I'll come back to check on the progress...
...if you're planning on doing so :P
If you have any queries, add me. IGN is NoobyPower like my profile says ;D