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Release Notes v1.0.0.105

Creator: Diesel November 16, 2010 12:53am
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Alahric
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DEWO wrote:

to kill morde you need alot of CC ccualy. and spending it on a tank just to keep his dps down is pretty... stupid... when his carry will be shooting you like a ducks.\
Ignore him n you will end up him doing Yi amount of dps and in AoE... ******ed.
No.. just a foolproff strategy ^ ^, and NO FOR THE LAST TIME:

Morde - Not a tank

People just play him "like" a tank, he's actually just a sturdy caster -> he doesn't componsate for anything.
But then again if he looks like a tank, and acts like a tank, then maybe he is a tank. I blame the fact that he is melee, and that he is able to farm so easily -> making him fed -> Making him able to 1v5 and deal a lot of damage. <- Which is the only type of tanking that mordekaiser can do. <- Which is OP.

So is it the early-game you want to nerf, or the end-game you want to nerf? (in perspective).
By nerfing shield (armor synergies), and Siphon of Destruction range, you nerf potential and give him an early-game hell.

But tell me, if a Master Yi gets fed and keeps killing your team and pushing turrets like crazy, would you call it OP? Certainly not, because that requires skill and it was your fault to begin with. When a Mordekaiser successfully does a 1v2 lane, farms all day long and get 1-4 kills without dying. Making him able to "tank", dealing some AoE damage and is able to kill 1 stupid **** while the rest of your team simply runs away. That, by all means, is appearntly OP <- Why? Because it's too easy. But was it your fault?

"No of course not, it was the teams fault~"
There aren't too many counters against Mordekaiser other than stacking magic resist and health. Maybe being careful when you lane against him, and try to push him away from your minions and burst him whenever you have the chance. Recall when you are low, instead of hugging the turret with 2 bars. And if you can't kill him instantly in a few bursts, then you shouldn't stun him, just perma-slow him and keep your distance (from him). Just focus the rest of his team, and choose the area you fight in; like the jungle instead of your lane with 20 minions hanging around.

PS: If you want to kill him, your AD carry needs to pick up Madred's Bloodrazor and maybe Last Whisper with some additional AD, AS, and ArP.
Mordekaiser is special, you just have to accept that. But not necessarily tolerate it.
ExamplePrime
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I have to say Alharic there is a sorta flaw to your logic

Mordekaiser is OP because of his role. An off-tank mage that usually has more health than Rammus
His only weakness is his lack of CC but with Boots of Swiftness and FoN he never needs to slow anyone. Just charge in and kill

His W makes him stupidly hard to kill and synergises perfectly with Sunfire Capes making him an even bigger pain in the *** to kill.
He needs his passive reduced, his health per level nerfed and his W spell to be remade. Because at the moment sure he may not be good against a team full of stuns but he is still OP because he can win games single-handedly.
I've done it several times on a noob account and it takes little effort from my part

At high ELO he's not great but that doesn't stop him from being horribly imbalanced
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DEWO
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If he is a mage, than why he doesnt go AP?
If he is a mage, than he should be more squishy. They even nerfed LeBlanc to fit her in her role of beeing a caster. So they made her more squishy, coz she is a mage.
Morde IS A TANK. The thing that his abilities deal magic damage doesnt make him a mage in my eyes.
Yi is dealing magic damage as well, is he a mage?

In term of "bulky" caster i see vlad. You can accualy kill him.
Morde has armor/magic resist of any tank and tbh can easily ignore getting high HP pool coz of his OP passive that benefits 100% from Ar/Mr.
That makes him quite hp independant. letc do some maths:
His shield can charge up to 630HP. If we consider that he often has 60% reduction from Ar/Mr that will give us: 1008HP. Just to drop his shield. Not mentioning the rest of the 2k hp pool.
that is 30% of his whole HP pool.
He can regenerate that shield every 6 sec. (in most situations you get 50-80% of the shield in single siphon, if we add your shield, you will regenerate it even faster) making Morde quite impossible to burst down.
He can be brought down only by a good dps'er or dps-caster (Karthus?) i just dont see how anyone could burst an equaly geared Morde.
Not even ryze or annie with full combos will not take morde down and after they try to, they become useless coz of waiting with cooldowns. while morde will constantly dps you down.

If you dont think that way, than i dont see any problem with Malphite gaining his Granite Shield every time he uses Seismic Shard or Ground Slam. Would it be OP?
Or shen with flat 6s cooldown on feint, that will last not 2.5 sec but 33s (morde shield fades 3%/sec)
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Alahric
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I have to say Alharic there is a sorta flaw to your logic

Mordekaiser is OP because of his role. An off-tank mage that usually has more health than Rammus
His only weakness is his lack of CC but with Boots of Swiftness and FoN he never needs to slow anyone. Just charge in and kill

His W makes him stupidly hard to kill and synergises perfectly with Sunfire Capes making him an even bigger pain in the *** to kill.
He needs his passive reduced, his health per level nerfed and his W spell to be remade. Because at the moment sure he may not be good against a team full of stuns but he is still OP because he can win games single-handedly.
I've done it several times on a noob account and it takes little effort from my part

At high ELO he's not great but that doesn't stop him from being horribly imbalanced
Where's the flaw? You just stated that he is OP because of his role, "off-tank mage" which is what i'm saying here ExamplePrime.
Alahric wrote:
I blame the fact that he is melee, and that he is able to farm so easily -> making him fed -> Making him able to 1v5 and deal a lot of damage. <- Which is the only type of tanking that mordekaiser can do. <- Which is OP.
And we both agree he is a ("sturdy caster = Offtank Mage" <- I like your term better tough).
If it came down to item-choice and being melee, I could tank with Master Yi, unlike Yi: it just happens to have synergies with Mordekaiser, because we all know "Time is damage". Since his damage is built-in-character and is hardly worth improving, it's better to focus on tank items (such as Sunfire Cape) to make him last longer for more DPS. <- Which is also why few people go AP on him, DEWO, he scales like ****! Kinda like in WoW, where you had Warlocks going Stamina(survivability) instead of all out Intelligence(little more damage +mana) to make them last longer with their DoT's.

He can tank <- Because he is OP. That's Mordekaiser in a nutshell, which if you may: is my logic.
If his shield was nerfed into oblivion, and his damage and abilities to farm were nerfed.. he wouldn't have all that survivability and therefore would be unable to tank. Why? because DEWO defines tank as having the most survivability, simple as that. So if that were to happen, BAM! Morde is no longer tank.. just ****ing useless, which I think is what you all want <.<

Is he a sturdy caster, or is he a tank with a lot of magic damage? Does it ****ing matter? He just deals a lot of magic damage and has a ton of survivability, most of the time that's the requirements for a tank and we do build him like a tank. However, think of Amumu; doesn't really have any survival mechanic, it's just damage and CC. People just get tank items on him, and because of his CC he is a tank. These are two very different types of tanking, and as I stated: Mordekaiser's way of tanking is OP, because it requires him to be fed, which is easily done by farming.. is there a flaw in that logic?

Let's just call him: a sturdy champion with a ton of survivability that deals a lot of magic damage.
Not tank, and not sturdy caster then.. because those terms are already taken, he's something else I guess
His tanking is, imo, better refered to as: "The ability to do whatever the **** he wants", <- That's why he is so much fun ^ ^,


HOW-EVER:
Can't you counteract him? I gave you several tips, I mean isn't it your fault? Just like tips on how to play Mordekaiser are essential, tips on how to play AGAINST mordekaiser are just as essential. Unlike Mundo, yeah that's another story, I find that the nerf done to Cleanse would kinda be like having Ignite do no reduced healing effect on Dr. Mundo's Ultimate.. so I'm outa hard counters, except for: Quicksilver Sash

On a last note, you might find me being a little hypocrite in this discussion. I just found people who said Mordekaiser OP to be sad bastards don't know how to play agianst him, and that is still true. When you can't play against him, he is OP like hell, that's what I'm actually saying.. which is why his powers dimms a bit in higher ELO.
Dkiller
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Morde is OP... I played him up until this patch, but since hes so Massively ****ing ********, nope, no more Morde. Face it, theres very little in the way of a counter to him, He has amazing survivability, ridiculously low CDs, and damage that outstrips alot of DPSers. And he doesnt even have to manage resources at all, i mean please, the hp costs on his **** is nonexistent. AND his 600 or so free hp of shield is scaled w armor and MR? gimme a fkn break, Mals passive doesnt benefit from that last i checked, and he cant get it if hes been hit recently, while mordes is IN COMBAT FREE HEALTH. Seriously, at level 1, 1v1 a morde, i main Panth, i start with around 25 armor pen and im full on damage stacked out, i cant even bring him to half hp anymore before he wrecks me. And BTW, by design, Panth is SUPPOSED to dominate early. Explain that **** to me mister Morde is Not that hard to kill.
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Alahric
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I never said he wasn't hard to kill, I'm just applying that you should think of how he became so hard to kill. If you can't kill an early-game Mordekaiser w/ help who overextends, without him getting his shield up, you kinda failed hard. If that was because he got his shield up, he won that little fight.. that's what it comes down to.

Why would you 1v1 a Mordekaiser anyway? That's just stupid if he gets his health. If bursting him down, without him having the ability to charge his shield, I think it's pretty safe to say "it's better to gank with more people on Morde", say for instance your lane-partner. If you were going mid, that's difficult to say, you just have to be careful and accept Mordekaiser > Pantheon in laning. Just make sure you harass him with your spear without him getting to use siphon to refill his shield.

Dkiller wrote:
AND his 600 or so free hp of shield is scaled w armor and MR? gimme a fkn break, Mals passive doesnt benefit from that last i checked

By mals, I guess you mean Malphite; in that case, are you sure Granite Shield doesn't get it's damaged reduced by amor? If not then that would really be a poor design.
Iron Man <- As for it being combat health, it cancels out by the fact that it gets a 3% loss every second, and you need minions.. a resource if may.

EDIT: Armor reduces the rate that damage goes through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake.
http://www.leagueoflegends.com/champions/54/malphite_shard_of_the_monolith <- Scroll down to tips, I don't know about you but that's a pretty viable source..
Dkiller
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he doesnt need minions, ive seen him Mace someone 1v1 and get 70 percent of his shield back, siphon isnt as nasty 1v1, but w the mace buff and it scaling w both AP AND AD, its disgusting. as for mal, meh, news to me, might have changed that a lil while back, it didnt used to be that way, but regardless, morde, while lacking in cc, takes/deals too much dmg at thew same time. for example, mal needs to go down one tree to attain either dmg or survivability, same as almost anyone else. Morde gets both just by farming and building Hp and more survivability. if they revert him a patch or two back, id have no problems w him, but as it stands, hes irrevocably ********.
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Alahric
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Guys, guys.. jesus, can't you just get it trough your heads!?

Farming, Killing, Laning -> Gaining Experience, -> Getting Gold -> Getting Items = FED!!!

Have you ever seen a fed Gangplank? a Fed Tryndamere? If you are fed, you become OP.





Mordekaiser is able to 1v2 lane, because of his Iron Man deflects harass, and he can farm like crazy because of his AoE abilities. This is what it comes down to, not to mention his abilties to kill with Ignite + CotG, and that he is able to push the turret after getting that kill with CotG.

That's why, you see.. you all complain about his OP'ness in terms of being able to tank 1v5, dealing a lot of damage. You think it's ALL Mordekaiser, yet nobody really wants to uncover the truth on how he became OP. It's not very different from how Yi becomes OP, it's by laning.. last-hits.. kills. However, it's easier to get fed on Mordekaiser than it is on a Master Yi. He has AoE abilties to farm, meaning he can easily get all the last-hits and that fast.

Like all the other champions, you have to counteract this somehow.
You simply don't care to stop him from getting fed, I mean if you feed a Tryndamere; he becomes a ***** to deal with and might just win the entire game. You have to get him early, and avoid feeding him.. it's really that simple. Why can't you complain about other champions being OP when they are fed? I guess it's because it happens more frequent with Morde. If you nerf his early-game, you would still have some people being able to achieve the same results as you see now. Would you then cry for more nerfs to late-game potential? Maybe.. if you do, then go 'n cry about all the carries in the game as well. Before you say anything, Mordekaiser is a tank carry.. he doesn't even compare to DPS carries who can three-shot like that one Gangplank.

In addition to that, his role is OP.. Tanking while doing that much AoE Magic damage?
I mean, if you were to complain abotu all of this, it's best to just remove him from the game.
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I would love to see a carry 3 shoting morde. I cant even do that with FED Yi.
And tbh i often see Morde doing accualy better dps than Carries. Mainly coz he gets fed, if not by players that from neverending farming creeps. Not getting killed = constant farm, ofc, but that is another **** that should be stopped.

I would be k00l if he would accualy need ANY kind of skill to play.
This is another factor. He is just a bit of 1 button spammer. You can call Yi or Ashe easy to play and master coz all you have to do is... rightclick... well morde is even worse. He doesnt care about getting damage so he just goes in pops shield and... spams E E E E E E. Sunfires are doing everything by themselves... not even rightclick is required.

We all know we would defend our mains and we see them as OK champs, we see how we would counter them coz we know them inside out.
So you would defend Morde and we will be attacking.

In my eyes he needs a rework or at least some nerfing. I can agree on giving him cc if... something would be done with his income/outcome damage ratios.
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Alahric
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Dkiller wrote:

he doesnt need minions, ive seen him Mace someone 1v1 and get 70 percent of his shield back, siphon isnt as nasty 1v1, but w the mace buff and it scaling w both AP AND AD, its disgusting.
********! 70% of his shield on single target.. it doesn't even fill 30% when it spreads out on three targets and you know every single kaiser only has 1 level in it. IT only deals 70% of the bonus damage, which is 20 at level 1 now, even then that's a load of ********, pic or it never happened. Without minions he can't get his shield up, don't say stuff like that. Siphon only deals 50 Damage at level 1, for the love of god.. !?? It's mostly just used to harass, and better once it gets 100-200 damage. As for MoS again, it doesn't scale with AD, never has. The only reason why some people had AD was because it doubled all damage on Single target. Now it only has bonus damage, and scales with 0.2 AP, which is pathetic compared to Poppy. Btw.. the patch on MoS was a huge nerf, just shows how ignorant you actually are.

Dkiller wrote:
as for mal, meh, news to me, might have changed that a lil while back, it didnt used to be that way, but regardless, morde, while lacking in cc, takes/deals too much dmg at thew same time. for example, mal needs to go down one tree to attain either dmg or survivability, same as almost anyone else. Morde gets both just by farming and building Hp and more survivability. if they revert him a patch or two back, id have no problems w him, but as it stands, hes irrevocably ********.
You don't know what you're talking about, compared to Mundo that damage of his is pretty stable and weak. The only damage you have think about is the damage from Sunfire + Creeping Death, the rest is normal. He lacks CC ffs, isn't that bad enough? He has to get very close as well.
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