Besides there replacing the 4% with Attack Damage anyways. So now you have two talents that give AD instead of just one. Plus Tryndamere will be fine with out that 4% and Gangplank will be fine without that 4% as well lol.
He'll be fine but it's a big (Albeit subtle) hit to Tryn's early game.
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DuffTime wrote:
He'll be fine but it's a big (Albeit subtle) hit to Tryn's early game.
Pretty sure it hits GP harder than tryn...
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Don't see why or how that could be the case.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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Quoted:
Pretty sure it hits GP harder than tryn...
Crit has actually never been any better than AD or CDR for Parrrley.
GP is going to be 100% fine.
Trynd will receive a pretty substantial hit considering his kit actually DOES synergize with crit, but it won't be game breaking.
Tri lane for life.
Luther3000 wrote:
Crit is fine but there needs to be a trade-off for it. I'm fine with an AD carry who has a Phantom Dancer critting me, because they paid a ton of money for the stat and it's to be expected. What's lame is when some guy who took the 4% mastery for 0 cost to himself gets an incredibly lucky crit with zero crit items and wins the lane from it.
it cost him 4 points the mastery tree, he could have gone for Havoc or Vampirism instead (based on a 21 point tree)
The point is you're still making a sacrifice as you are with runes and itemization
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Mooninites wrote:
it cost him 4 points the mastery tree, he could have gone for Havoc or Vampirism instead (based on a 21 point tree)
The point is you're still making a sacrifice as you are with runes and itemization
The point is you're still making a sacrifice as you are with runes and itemization
Tri lane for life.
Mooninites wrote:
it cost him 4 points the mastery tree, he could have gone for Havoc or Vampirism instead (based on a 21 point tree)
The point is you're still making a sacrifice as you are with runes and itemization
Havoc and Vampirism are pretty ****. Even with 300 AD the difference they make is barely noticeable.
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