Acid Reigns wrote:
No champion should have 5 passive effects O.o
I don't really know how he would play, so I don't really have any tips other than the fact that he has too many passives
Udyr has :p
Anyway I don't think it's OP, some passives are really necessary imo, since some of his skills would be otherwise useless
I would just like to say one more thing, we need to think outside the box ;)
Also ability 1 is a pre-ability more or less to use ability 2
Well somebody helped my come up with that name and it means despair in japanese :p
But what about any further thoughts about the champion
But what about any further thoughts about the champion
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He's an innovative melee hybrid carry, which has to switch often between abilities and auto-attacks to achieve his maximum damage potential. The focus on this champion lies with on-hit effects and being able to win 2v1 situation (however I left an usefull ability for that situation out, to bad).
His passive is one of the things that defines him. Also I loves his 2nd ability which works very great together with ability 1.
Anyway tell me what you think :).
At the moment I don't have any good names for his abilities yet, So I'm asking if somebody does have good names and I also what like to know what you think of him. Also I would be honored if someone would like to make a drawing of him
The numbers presented here are NOT final and require public feedback for proper balancing.
However please give constructive feedback.
Any sugestions what so ever, even for creating a whole different ability, different numbers, others names, they are welcome, certainly if they are constructive.
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Base stats and Tags:
Health : 5 out of 10
Attacks : 8 out of 10
Spells : 6 out of 10
Difficulty : 7 out of 10
Tags:
Melee, carry, slow, snare, tough
Stats:
Health: X (+ X per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: X HP
Damage: X (+X per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: X dmg
Attack speed: 0.X (+ X% per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: X AS
Range: 150 melee ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 150 range
Armor: X (+X per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: X Arm
Magic Resist: X (+X per lvl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: X MR
Health regen: X (+X per lvl) ~~~~~~~~> lvl 18: X HP/5
Mana regen: X (+X per lvl) ~~~~~~~~~~> lvl 18: X HP/5
Movement Speed: 315 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> lvl 18: 315 MS
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Abilities:
Passive (innate), Grub Carrier:
Every auto-attack marks an enemy with a burrow grub mark up to 3 marks, each marks deals 2/4/6/8/10 (+0.025 AD)(+0.025 AP) physical damage per sec for 3 seconds, also reducing healing effects by 5% per stack.
Ability 1, Infestation:
passive:
Once an enemy has been marked with at least 1 burrow grub mark, he drops a fully loaded burrow grub after 3 seconds reducing the amount of stacks by 1. This fully loaded burrow grub will arm in 1.5 seconds, exploding when an enemy walks over it (150 range radius) doing 20/55/90/125/160 (+0.4 AP) magic damage and applying on-hit effects for 20% or dissappearing after 20/30/40/50/60 seconds.
#Note: an enemy that stay on the fully loaded (burrow grub) for longer than 1.5 sec will trigger it as well
#Note: the fully loaded burrow grubs are visible but are as hard to spot as nidalee's traps.
Active:
... can place 1/2/3/4/5 fully loaded (burrow grubs) at target locations within 10 sec, which will arm after 1 sec.
(can be canceled early be reactivating)
#note: you can still walk when using this skill
CD: 20 seconds
Mana cost: 25 mana per fully loaded burrow grub
Range: 550
Ability 2:
Passive:
Enemies hit by this skill or by exploding fully loaded burrow grubs receive 1/1/2/2/3 burrow grub marks.
Active:
All armed fully loaded burrow grub within 750 range radius of you will form a polygone which explodes from the center out to it's edges (going about 800 to 1400 ms), doing 30/55/80/105/130 (+35 per fully loaded grub used)(+0.65 AP) magic damage and blinding and silencing enemies hit for 1.5 sec.
The extra damage doneby fully loaded burrow grubs is capped at 350 extra damage (or 10 fully loade burrow grubs).
#Note: when this skill is activated, enemies walking over the mines(fully loaded burrow grubs) used for this skill wont explode.
CD: 8.5 sec
Mana cost: 75 mana
Range: 750 radius around you
Ability 3:
Passive:
For every burrow grub mark that is nearby(500 range) you get healed for 2/4/6/8/10 (+0.02 AD)(+0.02AP) per second.
This capped at 9 burrow grub marks.
Active (skillshot):
you aim and dash forward stopping when hitting an enemy dealing 20/35/50/65/80 (+1.2 AD) physical damage and applying om-hit effects.
Enemies in a 350 (or maybe 300) range radius around where you stopped are stunned for 0.5 per burrow grub mark, this includes the one hit. marks are consumed. Stun caps at 4 marks and every extra mark does 150 (+0.5 AD) physical damage.
CD: 9.5/9/8.5/8/7.5
Mana cost: 95 mana
Dash range: 450
Ultimate:
passive:
Enemies with a burrow grub mark have a blood pool around them and leave behind a blood trail on the trail you gain 2.5/5/7.5% MS per mark that the enemy that left it had (so with 3 marks adn lvl 3 ult, you get 22.5% MS on the trail). Enemies who get near enemies with burrow grubs get damaged by the blood pool, which has a 150 range radius around an enemy with marks, receiving 10/20/30 (+0.05 AD)(+0.05 AP) magic damage per mark that the enemy that left it had.
Active:
Fully loaded grubs are now dropped after 2 sec instead of 3, enemies can receive now 4/5/6 marks, the blood pool has a bigger radius, 200 range and even increases up to a 350 range radius over 3 seconds when standing still. All enemies standing on the blood pool or trail receive 1 mark after 2.5 sec and 1 more every 2.5 sec after that.
Lasts 15 seconds.
CD: 85 sec
Mana cost: 100/150/200
Range: self cast
Ability that was left out, wavering will, wavering strike, wavering decision, undecisive strike:
passive: when auto-attacking another enemy you gain 15 AS (when you switch attacking between enemies), this stacks up to 6 times and lasts 3 (or 2 till 2.5) seconds, stacks are refreshed every time you switch of an enemy.
Active:
Your attacks splash in a 150 radius around your target for 80% of the damage lasting 8 sec, you also gain 10/15/20/25/30% MS and ignore unit collision, this lasts for 3.5 sec.
CD: 20 sec or so
mana cost: 90
Range: self cast
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Sounds:
Upon selection:
Also at random times:
When casting ult:
attacking:
casting Q:
casting W:
casting E
casting R:
Joke 1:
Looks of the champion itself:
The fully loaded burrow grubs look like disgusting nests/eggs which are constanly throbbing and could burst open at any moment.
Looks of the abilities:
Passsive:
Q:
W:
E:
R:
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Story (WIP):
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What are fully loaded burrow grubs?
These are visible traps which deal a low to moderate amount of damage when an enemy steps on them, they work great in conjuction with other abilities. they are as hard to spot as nidalee's traps.
Special thanks to:
- T4zh33k, for helping me with the names of this champion :)
Also please take a look at my other champions:
http://euw.leagueoflegends.com/board/showthread.php?t=573689