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Chaotic Bliss wrote:
Why is it that evryone follows the standard for champs?
Udyr: Jungle
Trundle: Jungle
WW: Jungle
Anivia: solo
Ashe: solo
Janna: Support
Taric: Support
Because the standard is tried-and-true successful while most variations that deviate from the standard are not. Such is the way of games.
Laning WW/Udyr/Trundle lack the speed and power that jungling versions have and provide ****py lane support anyway until reasonably leveled - until then, they also are very susceptible to ganks and can't harass all that well.
Anivia and Ashe shine as solo laners because of their superior harassing ability - a spike combo for the former, constant zoning for the latter. In a dual lane, they're still effective, but can't carry as well in mid-game.
Janna and Taric can't really solo lane either as both are extremely effective as support - Janna+Pantheon or Taric+Twitch is just straight-up rape.
Still, I'm not condoning unorthodox methods of playing them - those are usually the most fun. ^_^





I always thought Ryze, Evelyn, Twisted Fate and Twitch were good laners with Anivia
Stupidly huge burst
Stupidly huge burst
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I play games, I write stories. And I make youtube videos that are way to long.
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I play games, I write stories. And I make youtube videos that are way to long.
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Udyr: Jungle
Trundle: Jungle
WW: Jungle
Anivia: solo
Ashe: solo
Janna: Support
Taric: Support
/facepalm
Trundle is Support and so is Anivia. Anivia can slow and burst, while, If you build him right, Trundle can throwm down well placed pillars, have a steady dmg output, and of course when things die he heals. together in a lane, he can stay at a decent amount of life. Anivia slows in almost every way, so this helps getting kills/assists. Its not a bad combo. CC and good dmg. Ill take that any day.
Of course it take coordination. Its a tactic that needs it. Now as for the timing of them, yes it would take some planning, but it would pay off. You say that lane would be ganked a lot, but that gank can go both ways. Puttin up a wall without knowing where the enemy is, can get you between the whole enemy. But at the same time, Anivia and Trundle are in a fight their team can either wait on the other side of the wall/pillar. That leaves those trapped at the teams mercy. I never said that this tactic would easy to get off. Coordination is key.
The CDR is an issue, but again this is a difficult tactic that requires coordination.
Farming shouldnt be an issue. Anivia has AoE attacks, and Trundle has a portable AS boost. Along with an AD buff. That makes laning less of a hassle. Again, the farming shouldnt be an issue.
I guess my mind isnt standard, and I dont see what everyone else does.