Like the rune changes....
Guess the bug fix on Temmo was needed? i where not even aware of it.
Also, the xp changes seems fine, so do the Ui changes (FIRST BLOOD!!!!!!!!!)
Guess the bug fix on Temmo was needed? i where not even aware of it.
Also, the xp changes seems fine, so do the Ui changes (FIRST BLOOD!!!!!!!!!)

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omagma wrote:
Like the rune changes....
Guess the bug fix on Temmo was needed? i where not even aware of it.
Also, the xp changes seems fine, so do the Ui changes (FIRST BLOOD!!!!!!!!!)
Im most looking forward kayle changes im gonna try her as ap support similar to karma.
And also xp changes might make come backs more likely.
omagma wrote:
Like the rune changes....
Guess the bug fix on Temmo was needed? i where not even aware of it.
Also, the xp changes seems fine, so do the Ui changes (FIRST BLOOD!!!!!!!!!)
As far as i remember they already tried to fix this in the past? Thought this buf was already fixed AGES ago...
And regarding runes... again a change enforced thx to meta....
QQ now everyone will yell at me for AD jungle carry Kayle =( And everyone will be "omg y u no ap support thats all shes supposed to do"
AGH TEEMO DIE
Yay UI changes
Anyone else thinking they plan to deploy this patch a day or two early? They started the patch rollout Wednesday when they usually do it thursday or friday.
AGH TEEMO DIE
Yay UI changes
Anyone else thinking they plan to deploy this patch a day or two early? They started the patch rollout Wednesday when they usually do it thursday or friday.
I actually kind of like this patch. The runes will allow mages to be stronger.
Teemo bug fixes which means hes more viable than ever. Even the EXP gain means comebacks will be more likely to happen


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-Kayle buff to heal and more support role
-Teemo buffs and bug fixes
-Runes magic res runes nerfed and ap buffed and magic pen
- Exp for killing higher lvl players going up and lower exp for killing a lower level character.
http://www.youtube.com/watch?v=T7gEWgz0fcY&feature=g-u-u&context=G2c69e5cFUAAAAAAAAAA