Yay, looks legit!
BUT! Ultimate is waaaaay to strong and OP.
I see it is a mage, all skills scales with AP. And that's sad.
I think his Q should scale with AD, that will provide more build types!
It is a really nice champion.
BUT! Ultimate is waaaaay to strong and OP.
I see it is a mage, all skills scales with AP. And that's sad.
I think his Q should scale with AD, that will provide more build types!
It is a really nice champion.
I was thinking about changing the ultimate, it seemed to strong to me too. Which part wxactly should i change however?
I wanted to make a caster, but i guess i could make his q something like +1 bonus AD / +25% AP?
I wanted to make a caster, but i guess i could make his q something like +1 bonus AD / +25% AP?
That could be nice. I imagine his build types, you could go hybrid, ad, mage, maybe even jungler.
Which part? Seriously, I don't know, his ultimate just gives him too much.
Which part? Seriously, I don't know, his ultimate just gives him too much.
W is OP.
At max cdr you get a 6 second blink and permanent 8% move speed. 2stronk. Plus, 700 range...
Arcane Shift
Rocket Jump
Compare.
Tristana doesn't necessarily build CDR either.
At max cdr you get a 6 second blink and permanent 8% move speed. 2stronk. Plus, 700 range...


Compare.

So, how about a 575 range and +2 seconds on the cooldown? Also, don't forget that Ezreal has a blink, not a dash, plus he has
Mystic Shot to reduce the cd, and Tristana has a bigger range and it resets on kill/assist.
@Jeffy: NU

@Jeffy: NU
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While Gordon's health is below 30%, he takes 50% reduced damage.
Q: Tau Cannon
Gordon charges his Tau Cannon for 0,8 seconds and fires it at a target, dealing 75/125/175/225/275 (+65% AP) magic damage in a line. Range: 750
Cooldown: 11/10/9/8/7
Cost: 50/60/70/80/90
W: Long Jump Module
Passive: Gordon gains 3/4/5/6/7% increased movement speed.
Active: Gordon jumps to target location up to 700 units away, gaining an additional 5/10/15/20/25 flat movement speed upon arrival. Behaves as a dash, can go through walls.
Cooldown: 15/14/10/12/11
Cost: 80/85/90/95/100
E: HEV Suit
Passive: Gordon charges his suit, gaining an additional 4/8/12/16/20 Armor and Magic Resist.
Active: Gordon releases the stored energy, dealing 60/100/140/180/220 (65% AP) magic damage and slowing all nearby enemies in a 450 radius by 20/30/40/50/60% for 2 seconds. The passive is lost while the skill is on cooldown.
Cooldown: 11/10,5/10/9,5/9
Cost: 70/75/80/85/90
R: Resonance Cascade Scenario
Passive: Gordon gains 5/10/15 flat Magic Penetration.
Active: Gordon supercharges his suit for 7 seconds, gaining an additional 40/60/80 Ability Power and doubling the passive's bonus.
Cooldown: 80/70/60
Cost: 100/125/150
I don't want to hear stuff about crowbars and especially gravity guns. There was no gravity gun in HL1, and for the crowbar, i went through the whole game using the trusty Glock 17.
All jokes aside however, i would like to hear any comments on balance issues. If we change the names, we got a pretty decent champion suggestion.