yo E is OP as **** and so is your R, but other then that looks pretty good. You might want to tone down w's mana cost a bit too.
The problem with his E is that it literally does nothing end game without the CDR. It's strong early though.
His kit is a little weird though as he's a real position based mage. I kinda like.
His kit is a little weird though as he's a real position based mage. I kinda like.
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Pretty much, yea.
Flat Mpen is worthless late game and the amount of Mpen it gives it completely worthless unless you're targeting squishies.
Flat Mpen is worthless late game and the amount of Mpen it gives it completely worthless unless you're targeting squishies.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
Mind Drain is pretty good for a passive.
Mental Chains seems like a more OP version of
Torment.
Distorted Reality is like another version of
Gravity Field but deals damage.
Full passive E seems pretty cool.
Cool ultimate though.
Make more, and check out mine lol. Always nice to see other ideas.
Mental Chains seems like a more OP version of

Distorted Reality is like another version of

Full passive E seems pretty cool.
Cool ultimate though.
Make more, and check out mine lol. Always nice to see other ideas.

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It's not the root on your ult that's a problem, it's the fact that it has a .75 ap ratio and nearly 500 base damage, and that it refreshes all his cooldowns and that your ult goes to like a 30 second cd. Lategame a caster can 8 or 900 damage with that ult, and being able to kill someone from -about- half and refresh all his cooldowns is pretty op.
I would just say give him something like a restore mana on kill so that he can -potentially- be blue buff independent, and meant to be played aggressive in lane so you can sustain better.
I would just say give him something like a restore mana on kill so that he can -potentially- be blue buff independent, and meant to be played aggressive in lane so you can sustain better.
Champion #2
Carcharoth, The Red Maw
Hybrid, Melee
Passive: ~ Wolf of Angband
Carcharoth's attacks apply a stacking debuff, dealing an extra 5 (+1/level) magic damage per stack and fearing the target for 1 second at 5 stacks. This effect cannot happen on the same target for the next 13 seconds.
Q: ~Frenzied Strike
Carcharoth fiercly strikes his target on the next attack, dealing extra physical damage equal to 15/20/30/35/40% of his total AD + 20/35/50/65/80 (+30% AP) magic damage.
Mana Cost: 25/35/45/55/65
Cooldown: 11/10/9/8/7
W: ~Fang of Abyss
Passive: Carcharoth gains 10/15/20/25/30% Attack Speed
Active: Carcharoth instantly bites the target, dealing 50/90/130/190/230 (+40% AP) (+0,5 bonus AD) and reducing armor and magic resistance by 7/14/21/28/35 for 3 seconds.
Range: 350
Mana Cost: 80/100/120/140/160
Cooldown: 9 seconds
E: ~Crazed Charge
Carcharoth leaps at target location, gaining 5/10/15/20/25 Armor and Magic Resist for 4 seconds upon arrival.
Range: 500
Mana Cost: 90
Cooldown: 16/15/14/13/12 seconds
R: ~Wrath of Anfauglir
Carcharoth gains 15/25/35% movement speed, 20/35/50 AD and AP, 15/25/35 Armor and Magic resist, and 5/10/15% CC reduction for 20 seconds.
Mana Cost: 100/125/150
Cooldown: 110/100/90 seconds
Waiting for feedback!
Also, the first one to tell me where he comes from, gets a +Rep ;)
Carcharoth, The Red Maw
Hybrid, Melee
Passive: ~ Wolf of Angband
Carcharoth's attacks apply a stacking debuff, dealing an extra 5 (+1/level) magic damage per stack and fearing the target for 1 second at 5 stacks. This effect cannot happen on the same target for the next 13 seconds.
Q: ~Frenzied Strike
Carcharoth fiercly strikes his target on the next attack, dealing extra physical damage equal to 15/20/30/35/40% of his total AD + 20/35/50/65/80 (+30% AP) magic damage.
Mana Cost: 25/35/45/55/65
Cooldown: 11/10/9/8/7
W: ~Fang of Abyss
Passive: Carcharoth gains 10/15/20/25/30% Attack Speed
Active: Carcharoth instantly bites the target, dealing 50/90/130/190/230 (+40% AP) (+0,5 bonus AD) and reducing armor and magic resistance by 7/14/21/28/35 for 3 seconds.
Range: 350
Mana Cost: 80/100/120/140/160
Cooldown: 9 seconds
E: ~Crazed Charge
Carcharoth leaps at target location, gaining 5/10/15/20/25 Armor and Magic Resist for 4 seconds upon arrival.
Range: 500
Mana Cost: 90
Cooldown: 16/15/14/13/12 seconds
R: ~Wrath of Anfauglir
Carcharoth gains 15/25/35% movement speed, 20/35/50 AD and AP, 15/25/35 Armor and Magic resist, and 5/10/15% CC reduction for 20 seconds.
Mana Cost: 100/125/150
Cooldown: 110/100/90 seconds
Waiting for feedback!
Also, the first one to tell me where he comes from, gets a +Rep ;)
Champion #3
Bathory, The Slayer
Caster
Innate: ~Countdown to extinction
Every time an enemy unit dies in a 650 radius, your cooldowns are reduced by 0,5 seconds (effect tripled for champions)
Q: ~Beauty of Annihilation
Passive: Every time you kill an enemy unit with this ability, you permanently gain 5 mana (20 for champions).
Active: Bathory deals 90/130/170/210/250 (+ 75% AP) magic damage to the target.
Mana Cost: 60/65/70/75/80
Cooldown: 9/8/7/6/5 seconds
Range: 650
W: ~ Raining Blood
Bathory marks a target area, dealing 30/40/50/60/70 (+25% AP) magic damage and reducing enemy armor and magic resistance by 3/4/5/6/7 each second for 5 seconds.
AoE: 400
Mana Cost: 80/90/100/110/120
Cooldown: 11
Range: 700
E: ~Firestorm
Passive: 0,2/0,4/0,6/0,8/1% of your maximum mana is converted to Spell Vamp.
Active: Bathory throws a wave of fire in a line, stunning the first target hit for 2 seconds and dealing 80/135/190/245/300 (+50% AP) magic damage, while other targets behind him take 50% of that damage.
Mana Cost: 100
Cooldown: 15/14/13/12/11 seconds
Range: 900
R: ~Brighter than a Thousand Suns
Bathory marks a target area. After channeling for 2 seconds, he deals 200/350/500 (+85% AP) magic damage.
AoE: 400
Mana Cost: 150/190/230
Cooldown: 125/110/95 seconds
Range: 750
Bathory, The Slayer
Caster
Innate: ~Countdown to extinction
Every time an enemy unit dies in a 650 radius, your cooldowns are reduced by 0,5 seconds (effect tripled for champions)
Q: ~Beauty of Annihilation
Passive: Every time you kill an enemy unit with this ability, you permanently gain 5 mana (20 for champions).
Active: Bathory deals 90/130/170/210/250 (+ 75% AP) magic damage to the target.
Mana Cost: 60/65/70/75/80
Cooldown: 9/8/7/6/5 seconds
Range: 650
W: ~ Raining Blood
Bathory marks a target area, dealing 30/40/50/60/70 (+25% AP) magic damage and reducing enemy armor and magic resistance by 3/4/5/6/7 each second for 5 seconds.
AoE: 400
Mana Cost: 80/90/100/110/120
Cooldown: 11
Range: 700
E: ~Firestorm
Passive: 0,2/0,4/0,6/0,8/1% of your maximum mana is converted to Spell Vamp.
Active: Bathory throws a wave of fire in a line, stunning the first target hit for 2 seconds and dealing 80/135/190/245/300 (+50% AP) magic damage, while other targets behind him take 50% of that damage.
Mana Cost: 100
Cooldown: 15/14/13/12/11 seconds
Range: 900
R: ~Brighter than a Thousand Suns
Bathory marks a target area. After channeling for 2 seconds, he deals 200/350/500 (+85% AP) magic damage.
AoE: 400
Mana Cost: 150/190/230
Cooldown: 125/110/95 seconds
Range: 750
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Xenon, The Mind Reaper
Mage, Ranged
Passive: ~Mind Drain
Every time an enemy unit dies near Xenon, he recovers 2/3/4% of his maximum mana. Doubled effect for champions.
Range: 700
Q: ~Mental Chains
Xenon creates a mental link with his target, dealing 90/140/190/240/290 (+75% AP) magic damage over 3 seconds, as well as slowing them by 35% for the duration.
Range: 800
Mana Cost: 80/85/90/95/100
CD: 9/8/7/6/5 seconds
W: ~Distorted Reality
Xenon creates an illusion at target location for 5 seconds, dealing 20/30/40/50/60 (+30% AP) magic damage every second, and fearing targets (1 second) that remain in it for 1,5 seconds.
Range: 700
AoE Range: 350
Mana Cost: 90/100/110/120/130
CD: 13 seconds
E: ~Corrupted Mind
Passive: Xenon gains 3/6/9/12/15% CDR
Passive: Xenon gains 2/4/6/8/10% Spell Vamp
R: ~Dream of Mirrors
Xenon traps the target's mind in a realm of infinite nightmares, channeling for 1,5 seconds and then rooting them in place for 2 seconds and dealing 260/330/400 (+65% AP) magic damage.
If the target dies from the spell, all his spells go to half cooldown.
Range: 675
Mana Cost: 100/150/200
CD: 120/110/100 seconds
~
-Removed CDR from E.
-Reduced root on ultimate to 2 seconds.
~
-Added CDR on E, removed MPen
~
-Reduced base damage and AP ratio of ultimate.
-Other spells go to half cooldown as well, instead of full refresh.
-Mind Drain now has double effect for champions.
This is the first, with more to come later. Leave your feedback!