The problem with his E is that it literally does nothing end game without the CDR. It's strong early though.
His kit is a little weird though as he's a real position based mage. I kinda like.
His kit is a little weird though as he's a real position based mage. I kinda like.
Mind Drain is pretty good for a passive.
Mental Chains seems like a more OP version of
Torment.
Distorted Reality is like another version of
Gravity Field but deals damage.
Full passive E seems pretty cool.
Cool ultimate though.
Make more, and check out mine lol. Always nice to see other ideas.
Mental Chains seems like a more OP version of

Distorted Reality is like another version of

Full passive E seems pretty cool.
Cool ultimate though.
Make more, and check out mine lol. Always nice to see other ideas.

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It's not the root on your ult that's a problem, it's the fact that it has a .75 ap ratio and nearly 500 base damage, and that it refreshes all his cooldowns and that your ult goes to like a 30 second cd. Lategame a caster can 8 or 900 damage with that ult, and being able to kill someone from -about- half and refresh all his cooldowns is pretty op.
I would just say give him something like a restore mana on kill so that he can -potentially- be blue buff independent, and meant to be played aggressive in lane so you can sustain better.
I would just say give him something like a restore mana on kill so that he can -potentially- be blue buff independent, and meant to be played aggressive in lane so you can sustain better.
Champion #2
Carcharoth, The Red Maw
Hybrid, Melee
Passive: ~ Wolf of Angband
Carcharoth's attacks apply a stacking debuff, dealing an extra 5 (+1/level) magic damage per stack and fearing the target for 1 second at 5 stacks. This effect cannot happen on the same target for the next 13 seconds.
Q: ~Frenzied Strike
Carcharoth fiercly strikes his target on the next attack, dealing extra physical damage equal to 15/20/30/35/40% of his total AD + 20/35/50/65/80 (+30% AP) magic damage.
Mana Cost: 25/35/45/55/65
Cooldown: 11/10/9/8/7
W: ~Fang of Abyss
Passive: Carcharoth gains 10/15/20/25/30% Attack Speed
Active: Carcharoth instantly bites the target, dealing 50/90/130/190/230 (+40% AP) (+0,5 bonus AD) and reducing armor and magic resistance by 7/14/21/28/35 for 3 seconds.
Range: 350
Mana Cost: 80/100/120/140/160
Cooldown: 9 seconds
E: ~Crazed Charge
Carcharoth leaps at target location, gaining 5/10/15/20/25 Armor and Magic Resist for 4 seconds upon arrival.
Range: 500
Mana Cost: 90
Cooldown: 16/15/14/13/12 seconds
R: ~Wrath of Anfauglir
Carcharoth gains 15/25/35% movement speed, 20/35/50 AD and AP, 15/25/35 Armor and Magic resist, and 5/10/15% CC reduction for 20 seconds.
Mana Cost: 100/125/150
Cooldown: 110/100/90 seconds
Waiting for feedback!
Also, the first one to tell me where he comes from, gets a +Rep ;)
Carcharoth, The Red Maw
Hybrid, Melee
Passive: ~ Wolf of Angband
Carcharoth's attacks apply a stacking debuff, dealing an extra 5 (+1/level) magic damage per stack and fearing the target for 1 second at 5 stacks. This effect cannot happen on the same target for the next 13 seconds.
Q: ~Frenzied Strike
Carcharoth fiercly strikes his target on the next attack, dealing extra physical damage equal to 15/20/30/35/40% of his total AD + 20/35/50/65/80 (+30% AP) magic damage.
Mana Cost: 25/35/45/55/65
Cooldown: 11/10/9/8/7
W: ~Fang of Abyss
Passive: Carcharoth gains 10/15/20/25/30% Attack Speed
Active: Carcharoth instantly bites the target, dealing 50/90/130/190/230 (+40% AP) (+0,5 bonus AD) and reducing armor and magic resistance by 7/14/21/28/35 for 3 seconds.
Range: 350
Mana Cost: 80/100/120/140/160
Cooldown: 9 seconds
E: ~Crazed Charge
Carcharoth leaps at target location, gaining 5/10/15/20/25 Armor and Magic Resist for 4 seconds upon arrival.
Range: 500
Mana Cost: 90
Cooldown: 16/15/14/13/12 seconds
R: ~Wrath of Anfauglir
Carcharoth gains 15/25/35% movement speed, 20/35/50 AD and AP, 15/25/35 Armor and Magic resist, and 5/10/15% CC reduction for 20 seconds.
Mana Cost: 100/125/150
Cooldown: 110/100/90 seconds
Waiting for feedback!
Also, the first one to tell me where he comes from, gets a +Rep ;)
Champion #3
Bathory, The Slayer
Caster
Innate: ~Countdown to extinction
Every time an enemy unit dies in a 650 radius, your cooldowns are reduced by 0,5 seconds (effect tripled for champions)
Q: ~Beauty of Annihilation
Passive: Every time you kill an enemy unit with this ability, you permanently gain 5 mana (20 for champions).
Active: Bathory deals 90/130/170/210/250 (+ 75% AP) magic damage to the target.
Mana Cost: 60/65/70/75/80
Cooldown: 9/8/7/6/5 seconds
Range: 650
W: ~ Raining Blood
Bathory marks a target area, dealing 30/40/50/60/70 (+25% AP) magic damage and reducing enemy armor and magic resistance by 3/4/5/6/7 each second for 5 seconds.
AoE: 400
Mana Cost: 80/90/100/110/120
Cooldown: 11
Range: 700
E: ~Firestorm
Passive: 0,2/0,4/0,6/0,8/1% of your maximum mana is converted to Spell Vamp.
Active: Bathory throws a wave of fire in a line, stunning the first target hit for 2 seconds and dealing 80/135/190/245/300 (+50% AP) magic damage, while other targets behind him take 50% of that damage.
Mana Cost: 100
Cooldown: 15/14/13/12/11 seconds
Range: 900
R: ~Brighter than a Thousand Suns
Bathory marks a target area. After channeling for 2 seconds, he deals 200/350/500 (+85% AP) magic damage.
AoE: 400
Mana Cost: 150/190/230
Cooldown: 125/110/95 seconds
Range: 750
Bathory, The Slayer
Caster
Innate: ~Countdown to extinction
Every time an enemy unit dies in a 650 radius, your cooldowns are reduced by 0,5 seconds (effect tripled for champions)
Q: ~Beauty of Annihilation
Passive: Every time you kill an enemy unit with this ability, you permanently gain 5 mana (20 for champions).
Active: Bathory deals 90/130/170/210/250 (+ 75% AP) magic damage to the target.
Mana Cost: 60/65/70/75/80
Cooldown: 9/8/7/6/5 seconds
Range: 650
W: ~ Raining Blood
Bathory marks a target area, dealing 30/40/50/60/70 (+25% AP) magic damage and reducing enemy armor and magic resistance by 3/4/5/6/7 each second for 5 seconds.
AoE: 400
Mana Cost: 80/90/100/110/120
Cooldown: 11
Range: 700
E: ~Firestorm
Passive: 0,2/0,4/0,6/0,8/1% of your maximum mana is converted to Spell Vamp.
Active: Bathory throws a wave of fire in a line, stunning the first target hit for 2 seconds and dealing 80/135/190/245/300 (+50% AP) magic damage, while other targets behind him take 50% of that damage.
Mana Cost: 100
Cooldown: 15/14/13/12/11 seconds
Range: 900
R: ~Brighter than a Thousand Suns
Bathory marks a target area. After channeling for 2 seconds, he deals 200/350/500 (+85% AP) magic damage.
AoE: 400
Mana Cost: 150/190/230
Cooldown: 125/110/95 seconds
Range: 750
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Xenon, The Mind Reaper
Mage, Ranged
Passive: ~Mind Drain
Every time an enemy unit dies near Xenon, he recovers 2/3/4% of his maximum mana. Doubled effect for champions.
Range: 700
Q: ~Mental Chains
Xenon creates a mental link with his target, dealing 90/140/190/240/290 (+75% AP) magic damage over 3 seconds, as well as slowing them by 35% for the duration.
Range: 800
Mana Cost: 80/85/90/95/100
CD: 9/8/7/6/5 seconds
W: ~Distorted Reality
Xenon creates an illusion at target location for 5 seconds, dealing 20/30/40/50/60 (+30% AP) magic damage every second, and fearing targets (1 second) that remain in it for 1,5 seconds.
Range: 700
AoE Range: 350
Mana Cost: 90/100/110/120/130
CD: 13 seconds
E: ~Corrupted Mind
Passive: Xenon gains 3/6/9/12/15% CDR
Passive: Xenon gains 2/4/6/8/10% Spell Vamp
R: ~Dream of Mirrors
Xenon traps the target's mind in a realm of infinite nightmares, channeling for 1,5 seconds and then rooting them in place for 2 seconds and dealing 260/330/400 (+65% AP) magic damage.
If the target dies from the spell, all his spells go to half cooldown.
Range: 675
Mana Cost: 100/150/200
CD: 120/110/100 seconds
~
-Removed CDR from E.
-Reduced root on ultimate to 2 seconds.
~
-Added CDR on E, removed MPen
~
-Reduced base damage and AP ratio of ultimate.
-Other spells go to half cooldown as well, instead of full refresh.
-Mind Drain now has double effect for champions.
This is the first, with more to come later. Leave your feedback!