You need to fix your code a bit - my guess is that you typed this up on Word (always a good choice), which happens to angle the apostrophes and quotation marks. MOBAFire doesn't recognize these so they all got replaced with weird text.
Your point is clear - it's obviously jungle Trundle. You don't go THAT in-depth into his playstyle and although you have a video showing how to jungle with him, you don't have text to back it up. Because of that, some people miss the finer points, like activating your Q right after an auto-attack (which you actually don't do in your guide).
The video does help the guide, but again, you'd do better with some additional textual support.
The video is fine in and of itself, but some things about your play are a bit questionable. More on that later.
Runes are fine. Masteries are a little strange. As a jungler, I find that getting those 10 points in Utility to grab 30% extended buff duration is far more important than any other mastery, even Tenacity. That's just my preference, but it's not totally necessary.
Items are ok up to Frozen Mallet. I question the usefulness of Spirit Visage. While you have a good amount of regeneration and healing, it doesn't nearly compare to other tanks like Taric or Mundo who have much better self-heals and are able to make use of that Visage in a better way. Your healing is also very reliant on hitting an enemy - theirs are not. Atma's Impaler is an interesting choice as you don't see that item used without Warmog's very often. I'm not sure you have enough extra health to justify using it. You barely reach 3500 health with your given setup, netting you 70 attack damage. To be honest, you would do better with a Youmuu's (to capitalize on that cooldown more), a GA, or a Banshee's.
You also REALLY don't need Heal. You use it during your vid when fighting Lizard when you didn't need it to stay alive at all. Ghost or Exhaust would both be far superior options.
No, you do not need to stop making guides. It was an enjoyable read and the fact that you actually had a custom-made video to go along is always nice. You just need to fix a few nuances in your playstyle - you've got the "thought process to paper" part down.
Your point is clear - it's obviously jungle Trundle. You don't go THAT in-depth into his playstyle and although you have a video showing how to jungle with him, you don't have text to back it up. Because of that, some people miss the finer points, like activating your Q right after an auto-attack (which you actually don't do in your guide).
The video does help the guide, but again, you'd do better with some additional textual support.
The video is fine in and of itself, but some things about your play are a bit questionable. More on that later.
Runes are fine. Masteries are a little strange. As a jungler, I find that getting those 10 points in Utility to grab 30% extended buff duration is far more important than any other mastery, even Tenacity. That's just my preference, but it's not totally necessary.
Items are ok up to Frozen Mallet. I question the usefulness of Spirit Visage. While you have a good amount of regeneration and healing, it doesn't nearly compare to other tanks like Taric or Mundo who have much better self-heals and are able to make use of that Visage in a better way. Your healing is also very reliant on hitting an enemy - theirs are not. Atma's Impaler is an interesting choice as you don't see that item used without Warmog's very often. I'm not sure you have enough extra health to justify using it. You barely reach 3500 health with your given setup, netting you 70 attack damage. To be honest, you would do better with a Youmuu's (to capitalize on that cooldown more), a GA, or a Banshee's.
You also REALLY don't need Heal. You use it during your vid when fighting Lizard when you didn't need it to stay alive at all. Ghost or Exhaust would both be far superior options.
No, you do not need to stop making guides. It was an enjoyable read and the fact that you actually had a custom-made video to go along is always nice. You just need to fix a few nuances in your playstyle - you've got the "thought process to paper" part down.





I'd be more interested in hearing your suggestions for my play style changes.
Thank you for your other suggestions. My only thought on Spirit Visage to be honest was the health/magic resist combo. The health makes Atma's more appealing. In play testing, it was a beating, but that isn't to say that your suggestions wouldn't be more of a beating. I will test your suggestions and run with them. Thank you.
I actually had to delete tons of weird symbols out of the guide, and finally copied/pasted it into Notepad to wash the formatting from it. It worked to a degree, and still left some weirdness. I just learned (from another post) of Chromes functionality to enlarge windows. That will be what I need for this.
Again, please comment further on my play style. The "Q right after attack" was something I learned after I shot the video. In the video, I spammed Q (which is obvious).
Thanks again for taking the time to comment.
Thank you for your other suggestions. My only thought on Spirit Visage to be honest was the health/magic resist combo. The health makes Atma's more appealing. In play testing, it was a beating, but that isn't to say that your suggestions wouldn't be more of a beating. I will test your suggestions and run with them. Thank you.
I actually had to delete tons of weird symbols out of the guide, and finally copied/pasted it into Notepad to wash the formatting from it. It worked to a degree, and still left some weirdness. I just learned (from another post) of Chromes functionality to enlarge windows. That will be what I need for this.
Again, please comment further on my play style. The "Q right after attack" was something I learned after I shot the video. In the video, I spammed Q (which is obvious).
Thanks again for taking the time to comment.
I think Heal isn't necessary on Trundle, let alone any champion. I think you would be better off with Ghost or Ignite to stack with his ultimate for extra dot. Overall, I need to test the item build to tell you what I think. Looks pretty solid.

Special thanks to Xiaowiriamu for the banner!
The higher your structure is to be, the deeper must be its foundation. - Augustine
One reason I chose Heal is that I was always afraid of dying on the Red Buff. I had done it a few times w/o, but wasn't secure enough in it. I'll test w/o some more.
I played Amumu once and I could never clear red buff without dying or getting really low - I refined my technique a bit (waiting a few seconds for mana, initiating only past a certain point on my health potion) and now I can reliably clear my jungle every time. Heal isn't needed on any jungler.





My "need for speed" is the need to kill dragon @ lvl 4, which starts that cycle quicker.
However, with the recent patch, I'm not sure a lvl4 Dragon kill is even a viable option on Trundle. Also, with recent testing, I find a value early ganks to early dragons, as the money of a kill or helping a teammate kill is better than dragon anyway.
Other questions:
1. What is the best level to dragon at?
2. Where are good "stopping points" in the jungle to wait for mana/health?
Thanks again for your input.
However, with the recent patch, I'm not sure a lvl4 Dragon kill is even a viable option on Trundle. Also, with recent testing, I find a value early ganks to early dragons, as the money of a kill or helping a teammate kill is better than dragon anyway.
Other questions:
1. What is the best level to dragon at?
2. Where are good "stopping points" in the jungle to wait for mana/health?
Thanks again for your input.
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My purpose for writing this guide, and the ones to hopefully follow, are to enrich the play of my friend and myself, as we learn different champs together and learn the game in general. A secondary benefit of the guides would be also help anyone else out there who might see the guide and glean some benefit from it.
That said, how could it be better? Some questions I would like answered are:
1. Is it clear? - Is my point made and supported?
2. Does the video help the guide, or is it in the way?
3. How can the video be improved? (seeking to stay a simple source of info, and not a flashy award winner really)
4. Do the Runes/Items/Masteries make sense, or are they way off?
5. Do I need to stop making guides?
Thanks for your help.