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First time
PENTA KILL!!! :DDD
I went with the all out damage build since I was getting pretty fed. I got a triple, quadra, and penta kill all in one game :D. I got a triple kill first so I decided to go all out damage. Then I got Penta and got really fed. Then I charged into the enemy base and got a quadra. Really made my day :).
I was on a losing streak too ;( so I got tired of playing my normal champs and decided to try someone new. I was very glad I made that choice :D.
Edit: I got a quadra kill on my 2nd game on miss fortune! :D
Your info on
Proof that this guide is awesome:
Quadra Kill :)
From now on
where is trinity force
Um... No... This isn't ezreal.
- Lack of scaling to summoner level. What marks/spells/etc. should a summoner use from levels 1-10 when you have level one marks/runes/glyphs, and no access to the spell Flash? What about levels 11-20 when you get access to slightly better things? You have high levels covered, but even if this lower level information is in there, it's not easy to find.
- Lack of scaling to summoner skill. What items, spells, or marks would be best for just starting out with MF when you have trouble getting that pentakill regardless of which champions they have? Situational items are a good starting point, but the sample builds are too vague (no justification for why the items in the "tankier" build focus on magic resistance, for example).
- Extremely incomplete lane matching.
- Lots of little typos and areas that could use visual improvement. I'm under the impression that you aren't keeping up with this guide any longer... >.>;;
Address these points, though, and you'll get my vote. Good start!
First off, don't call her passive useless (even if you think so), you could say its not a strong passive but it certainly has uses (running, ganking, chasing). Keep adding AD carries or other common bot lanes and counters, those are always helpful (there are some great guides on here for that you can take inspiration from, such as Orianna Ranked Guide: "Make the Ticking Stop"). Take screenshots of ability ranges, add video demonstrations or sick MF plays. :)
Overall this is solid. Your skills and items sections are good, as is the Gameplay breakdown, but there is so much more that can be done.