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Spells:
Flash
Ignite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Impending Introduction

In this guide was inspired by Videogamedunkey so check him out on youtube. Do it.
If you decide to downvote please leave a legitimate reason for doing so. Even better I implore you to reconsider any downvotes and leave a comment regarding your disatisfaction with my guide. I will most likely be able remeady your issue. Also please READ the guide and don't downvote solely for something in the build and actally try to build before voting.
Oh and I'm trying Jhoi's chapter name gag.
Well I was never really one for small talk so lets get on with the guide.
Alright before we get into the real guide I think I better explain this. First lets go over what makes
Fiddlesticks a good jungler.
He has good sustained jungling with
Bountiful Harvest
He is rather easy to play jungler.
He has stong post six ganks with
Crowstorm.
Now let me destroy these points before your eyes.
Taric's. Yeah I just went there.
Crowstorm is on a very long CD so after you blow it your back to square one. You might say that
Master Yi, and the half-dragon-person-who-I-don't-care-to-spell both have poor pre six ganks and are still considered good junglers. Thats because they both have fast clear speeds which
Fiddlesticks does not.
In light of this I feel that
Fiddlesticks should be played in a lane, but not bot for obvious reasons.

He has good sustained jungling with

He is rather easy to play jungler.
He has stong post six ganks with

Now let me destroy these points before your eyes.
He has good sustained jungling with
Bountiful Harvest
While yes he has lots of jungle sustainability he NEEDS blue to jungle effectively so if he losses blue to a counter jungle good luck with that. Also his jungle speed is one of the slowest out there. I think its even worse than 

He is rather easy to play jungler.
Can't argue with that :P
He has stong post six ganks with
Crowstorm.
Sure his post six ganks are devestating as **** before that his ganks are medicore to say the least. You'll only occasionally get a kill on a extremely overextended enemy. Fid also moves really slow so have fun catching up with enemies. Also 



In light of this I feel that

At Level 1
Health: 390 (+80)
Attack damage: 45.95 (+2.625)
Health regen: 4.6 (+0.6)
Attack speed: 0.625 (+2.11%)
Mana 251: (+59)
Armor: 11 (+3.5)
Mana regen: 6.9 (+0.65)
Magic Res: 30
Range: 480 Mov. speed: 310
As you may notice he has pathetic AD, but its enough to last hit with. He's also not very durable which may be a problem should you go top. His range could be better, but overall its pretty similar to other casters.
Health: 1830
Mana: 1313
Speed: 310
Armor: 74
Magic Resist: 30
Health Per 5 Sec: 15.4
Mana Per 5 Sec: 18.6
Range 480
As you can see
Fiddlesticks becomes suprisingly reslient towords the end of the game. That will allow him to jump into fights with
Crowstorm and live to tell the tale.
Attack damage: 45.95 (+2.625)
Health regen: 4.6 (+0.6)
Attack speed: 0.625 (+2.11%)
Mana 251: (+59)
Armor: 11 (+3.5)
Mana regen: 6.9 (+0.65)
Magic Res: 30
Range: 480 Mov. speed: 310
As you may notice he has pathetic AD, but its enough to last hit with. He's also not very durable which may be a problem should you go top. His range could be better, but overall its pretty similar to other casters.
At Level 18
Mana: 1313
Speed: 310
Armor: 74
Magic Resist: 30
Health Per 5 Sec: 15.4
Mana Per 5 Sec: 18.6
Range 480
As you can see


spacccccccce |
These are the only viable runs on an AP carry. They give you enough to penatrate through most squishes base MR meaning you'll do more damage. I really don't have much else to say. fiddlestick's CDs early game riduclous. Just look at ![]() |
space |
greater seal of vitality
Wait just hold your horses or boar or whatever. When you think about it there aren't many viable yellows for AP mids. You could get armour but what purpose would that serve? At level 18 you get a free Health Per Level ![]() |
Other Choices
Marks: None
Seals: greater seal of replenishement, greater seal of resilence,

Glyphs:



Quints:


Offense
-
Summoner's Wrath -Improves
Ignite
-
Brute Force -Easier last hitting. You're missing 3 AP boo-hoo-hoo.
Sorcery-
Fiddlesticks needs CDR end of discussion.
-
Arcane Knowledge -Magic Pen, no explaination needed.
-
Havoc -While 1.5% increase doesn't seem like much it adds up over time and is more use full then what? 3 AP?
-
Blast -More AP=Good
-
Archmage -Look above.
-
Executioner -Good for finishing people off.
Utility
-
Summoner's Insight -15 seconds off flash is no joke. Take
Improved Recall if you chose to take
Ghost
-
Good Hands -Helps when the death timer gets to 60 seconds.
-
Swiftness -As you can imagine a scarecrow can't move very fast...
-
Runic Affinity -Increase the duration of blue.
Summoner Spells
Most Viable










Plausible











I start by taking a point in
Bountiful Harvest as in the case a level one fight breaks out its the most useful imo, but you can start with what ever ability you want. I take
Reap second so I can easily harass my lane oponent. I then max
Bountiful Harvest first as it will be you main form of dps and lane sustain. I then take 3 points in
Terrify with 3 points in the ability you have enough time to channel
Crowstorm which is essential in "counter comboing" which I'll go over later. After that I max
Reap as its you main form farm and poke. I then take the last two points in
Terrify. Don't forget to take your ult whenever you can!








All enemies within 500 range of

Not the greatest passive, but certainly better than




I think this is the longest single target disable in the game. A 3 second fear is no joke and can turn the tide of a teamfight. Fearing people then




This is








This is a great nuke/farm skill and is Fid's only multi target spell aside from his ult. With the recent buff its a viable farming skill. The range on this thing is quite large and is on par with





This ults ****ing scary to say the least. It does huge damage and can easily turn a lossing teamfight around. People may even burn flashes when they get trapped in its radius. People have two choices after this spell is channeled. Run or try and fight. Either way they get killed. Remember that after its channeled


Most of you must be wondering: "Whats about
Bountiful Harvest requires skill? All you need to do is
Bountiful Harvest stuff to recover health" Well you be... WRONG.
Bountiful Harvest is much more complicated than you think.
Drain enable you unable to move.
This is the main problem with
Bountiful Harvest. It turns you into a sitting duck. Most intellegent players will harass you and wait for you to use
Bountiful Harvest to recover your health. What they're looking for is a openning to attack. For example if
Swain saw you use
Bountiful Harvest what would be do? He's probably beat your ***. This mostly applies to burst mages, but is worth knowing because most of the time your doing to lane against a burst mage and you need to know how to deal.
If the enemy has CC ready and can combo you DO NOT DRAIN
Your probably like? But if I don't drain they still CC me an I'll die. Really do you think
Brand or
Ahri or heck even
Annie will be able to land their CC if you remain at a distance? If you want to
Bountiful Harvest you need to bait their CCs. For the most part their stuns and such will be in 10+ second CDs which is more than enough time to use drain. When laning against a SS stunner like
Brand try to bait it. Make the opposition think you've gone insane by enter an very open area where they could hit you. When they shoot it off counter with
Reap or
Terrify depending on which's disable is longer/in range. More realisticly skip this **** and just drain behind you minions. Doing this correctly will cause the enemy laner the loss of their CC allowing you to heal or corrdinate a gank. However targeted CC is harder to avoid. With someone like
Annie just wait untill she decides to cast again and effectivly waste her stun. With
Talon or
Kassadin this turns into a whole other story. You can either:
A) Take a risk and
Bountiful Harvest
B) Chicken out and recall.
Both situations have there obvious draw backs but B is the much safer. Really if you end up in a lane like that your only hope will to be to stand back and harass as much as possible with
Reap.
Drain does not apply
Rylai's Crystal Scepter.
To my knowledge being a DoT
Bountiful Harvest does not apply intate spell effect likes spell vamp or rylais. I may be wrong so if I am someone please tell me.
There are probably more, but you get the idea.



Drain enable you unable to move.
This is the main problem with




If the enemy has CC ready and can combo you DO NOT DRAIN
Your probably like? But if I don't drain they still CC me an I'll die. Really do you think










A) Take a risk and

B) Chicken out and recall.
Both situations have there obvious draw backs but B is the much safer. Really if you end up in a lane like that your only hope will to be to stand back and harass as much as possible with

Drain does not apply

To my knowledge being a DoT

There are probably more, but you get the idea.
While
Fiddlesticks is pretty easy to combo he is also good at disrupting and turning enemy combos against them. I'll explain what I mean.
Fiddlesticks is an exceptional disrupter with
Terrify and
Reap.
Use this to your advantage.
Reap has and pretty long range. To my knowledge it out ranges pratically every other single target nuke and non-skill shot stun so you that to your adavantage. I'll give you an example of how to use this.
Annie approches you when you have half health. Should you get stuned it would mean painful fiery death. Running would be pointless as you see the enemy
Ashe coming to cut you off.
This would be the perfect situation to "counter combo". First hit
Annie with a
Reap to prevent her from stunning you. She will either stupidly approch you or back off. Should she do the latter come in and
Terrify her. Assuming you have 3 points in it channel
Crowstorm and blink behind her. As she runs
Bountiful Harvest her sorry ***. If you do it properly you will turn an impossible situation around and have enough health to take on/ flee from any back up.
There is one way to counter this, but it takes the worlds fastest reflexes ever. Seriously. What you need to do is right when she flashes in
Terrify/
Reap her. Even if she hits her Q she will be rendered helpless long enough to escape. Your only hope of doing this is with smart cast and some very fast reflexes. That said it IS possible.
Keep in mind the same tactics can be used if you aren't the one being combo'd. Its way easier to do if you aren't the one bitting the bullet or the
Sear or
Dark Binding or the-you get the point. This also works with other burst mages like
Brand or
Veigar.

Fiddlesticks is an exceptional disrupter with


Use this to your advantage.



This would be the perfect situation to "counter combo". First hit





Seeing her previous mistake
Annie flashes into you and instantly sends disintagrate at you. and is preparing to summon pedo bear. Running would be futile as she has a RCS. Death seems unavoidable.

There is one way to counter this, but it takes the worlds fastest reflexes ever. Seriously. What you need to do is right when she flashes in


Keep in mind the same tactics can be used if you aren't the one being combo'd. Its way easier to do if you aren't the one bitting the bullet or the




Starting Items.
![]() This choice gives the least sustain due to the lack of ![]() ![]() ![]() You get some extra mana regeneration instead of flat mana. Everything I said about mana crystal still applies here just instead you'll be rushing a Chalice which will build into your ![]() |
space |
![]() ![]() The most standard start for everyone except maybe junglers. You get movement which is effective in counter champions like ![]() ![]() ![]() ![]() ![]() It allows you to rush your Catalyst which is good. This will give you the ability to harass your lane opponent with out. I personally think this is the best start as you will be able to cast more ergo you'll have more sustain with ![]() |
catalyst the protector
Sustain Crystal I get this on pretty much ever caster I play with a few exceptions. Its a great item giving a subsantial amount of health and mana and builds into ![]() ![]() ![]() ![]() Tier Two Boots After picking up your catalyst the protector you should get your teir two boots.
|
space |
![]() ![]() Double Doran's Most people like to get 1.7k gold and go for Sorc Boots and 2 Doran's personally I only run this route when I'm not building a CtP which is usually when I'm not the only initating. It gives a good amount of early game tankiness and damage to boot so this item shouldn't be ignored. ![]() Blanced Rod This is all around an amazing item. After 10 minutes of buying it you end up with around 2k health which is pretty damn awesome that early in the game. You also get 80 AP which is no laughing matter. You will also get a substaintial amount of mana so you can spam your spells a lot. This is all a round a great item now it just needs some CDR... |

Tons of Damage
Now that you have your survivability you just need some damage. This thing gives an insane amount of AP so if you don't get it your an idiot. Period.
![]() TUNRS YOU GOLD I would really leave the explaination at that but... Aside from turning you gold and making you completely invincible for several seconds it gives a bunch of AP which is nice and some armour to boot. You can jump into a group of goons with ![]() |
space |
![]() Infinite Blue Buff You'll have like 70 Mana regen with this thing. Thats nearly as much as blue. This item is like ![]() ![]() |
space
![]() Kiss Their MR Goodbye This item is essential once you get to late game and people start geting ![]() ![]() ![]() |
Damage
Will of The Anicents

If you find youself not being able to
Bountiful Harvest often and need to rely on
Reap don't hesitate to get a
Hextech Revolver. Also consider this as you will recover insane amounts of health with
Crowstorm so you can jump into fights with ~60% health. Also works well if you have a very AP heavy team.




Really there isn't much else you can get I'll get to that later.
Survivability
Quicksilver Sash

This is good to get if your constantly getting targeted by CC.
Spirit Visage

This is a very underestimated item for
Fiddlesticks it will increase the health amount on your
Bountiful Harvest which is good and will increase any spell vamp you may have. It also gives CDR and MR, but there are much better items for that.


Banshee's Veil

Not a bad item. It gives you quite a bit of MR some health which isn't bad. The spell sheild is like playing russain roulette. Sometimes it will block important spells. Like
Enchanted Crystal Arrow or
Karthus ulti and sometimes it won't. Really I think zhyona's hourglass or
Quicksilver Sash are more reliable, but some people swear by this.



Guardian Angel

Gives MR, armour, and a free
Zilean ult. My only problem is that its not cost effective. Your pay around 1000 gold for a revive. The revive is only usefull when you get into a teamfight and they decide to beat the **** out of your first. It isn't someone kind of jet of jail free card and won't save you from your stupidity.

Hexdrinker

If your getting blown up by burst mages this wouldn't be that bad of an investment. Just never upgrade it to
Maw of Malmortius as it gives too many useless stats.

Utility
Kage's Lucky Pick
kage's lucky pick
If you find yourself getting constantly zoned and are lacking in creeps fell free to pick this up as it will provide extra income. Just don't upgrade it to
Deathfire Grasp which I'll explain latter.

Chalice of Harmony

If you find yourself bad at managing your mana feel free to pick this up earlier.
For those of you wondering why I don't get a specific item you've come to the right place.
Bountiful Harvest is channel so you can't AA, you'll be well out of AA range with
Reap. That means you'll only get activations from
Terrify and
Crowstorm can you spam those spells. No so forget this.
Athene's Unholy Grail out classes this in so many ways. All you get is an extra 5% CDR and a grevious wound active. You'll pass the CDR limit with cool down glyphs,
Sorcery and AUG and blue buff. The grevious wound is nice on massive health regenerators like
Dr. Mundo and
Swain, but 99.99999% of the time you'll have
Ignite.


This is bettter for your burst mages. Is
Fiddlesticks burst oriented. No, so don't bother.









Need tenacity? Get
Mercury's Treads.



I could probably surpass the 5K character limit by writing an essay on why you shouldn't get this. If you want to read it write it in the comments and I'll write it for you.







Your laning phase is actually pretty strong compared to some other mids. You shouldn't be leaving the lane very often due to
Bountiful Harvest and can stop ganks with
Terrify and
Reap. You have three tasks to preform durring the laning phase.
1. Constantly last hit minions to gain gold.
2. Try to harass your oponent with
Reap
3. Don't die
You shouldn't have too much difficulty preforming these tasks as
Reap has a long range and as I said above you can sustain with drain. That in mind you may find your self out of mana or oom often. You want to avoid that as many players will use that as an oppertunity strike.
Should you want to attack use your skills in this order.
Crowstorm-->
Terrify-->
Bountiful Harvest-->
Ignite-->
Reap
If you did it properly they'll probably be dead. If there not and stupidly hange arpick them off with dark win.
Remeber to ward the side bushes and keep and eye on the mini map as you can't always rely on teamates to call MIAs. That said you should always call MIAs to spare teammate's lives.
Should you have trouble invest in some
Doran's Rings and/or some
Health Potion.



1. Constantly last hit minions to gain gold.
2. Try to harass your oponent with

3. Don't die
You shouldn't have too much difficulty preforming these tasks as

Should you want to attack use your skills in this order.





If you did it properly they'll probably be dead. If there not and stupidly hange arpick them off with dark win.
Remeber to ward the side bushes and keep and eye on the mini map as you can't always rely on teamates to call MIAs. That said you should always call MIAs to spare teammate's lives.
Should you have trouble invest in some


This section probably won't be complete for a while so I'll give you a general run down of how fid compares to other mids.
In a nutshell
Fiddlesticks is a bad against CC heavy mages and long range harass. He is equally matched against equally good harass, healing reduction, and heavy DPS mages.
Fiddlesticks is Good Against





















Equally Match Against














Bad Against













In a nutshell

Teamfights
Teamfights are quite simple for

Crowstorm in to intiate or after initate.
Terrify a high priortiy target like the ADC or the AP carry. A 3 second disable can make or break a teamfight and ultimately the game.
- Throw out
Reap.
- Proc
Zhonya's Hourglass if nessecary.
- Back off.
- Spam your spells for the remainder of the fight.
Targeting you go like this.
ADC-->Mage-->Tanky Dps-->Support-->Tanks
This order is flexible for example if


Baron Steals
This is one of the fun parts of

You will need
- A ward at Baron (obviously)
Crowstorm off CD
- Bravery
- Foolishness
- A team to back you up. (optional)
Zhonya's Hourglass active up. (optional)
This works best mid game were they'll take longer and take more damage. You should preferably have you team stationed in the the near by bushes. Once you see the enemy team doing Baron alert your team, if their alive, and ping them to it. Tell them to wait near by can attack once you've jumped in. Once you see Baron's health getting low jump in with crowstorm. Your team should ambush them and you should steal baron or in the worst case secenrio only kill most if not all of them. If you see that your team is slow on the uptake or chose to momentarly ignore Baron and wholeheartedly kill you remeber to proc your

This guide is not yet complete. I need to finish the match up sections when I have the time and clean up somethings here and there. If you could spare a moment consider looking at my MF guide I'd gladly appriciate it. I always wondered what the heck am I suppose to put in these things? I don't really think this would be a good place to tell people to reconsider downvotes because I highly doubt they'd get this far. Anyways...
Sincerly, Crossfire/Cross/Adrian IRL
Change Log
8/31/12-Guide is Published
Sincerly, Crossfire/Cross/Adrian IRL
Until Next Time...
Change Log
8/31/12-Guide is Published
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