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For someone thats melee and initiates fights by going into the enemy team, if you have very little defense, then all you AD will be useless. One health item and masteries are by far not enough.
This build is about getting to the carries, who are away from the tanks. You are supposed to run in, get a kill, and get out, and then play clean up duty. If you are staying in the fight, you shouldn't be using this build. Plain and simply. This build doesn't need ANY help whatsoever
Like I said in the intro, this is a glass cannon build, and the Shurelya's gives me some hp, and the masteries give me even more. So I did take that into consideration
For someone thats melee and initiates fights by going into the enemy team, if you have very little defense, then all you AD will be useless. One health item and masteries are by far not enough.
So I understand the theory behind your items, but you defiantly need defensive items in there. Also you could and should add a lot more content, then release your guides.
Like I said in the intro, this is a glass cannon build, and the Shurelya's gives me some hp, and the masteries give me even more. So I did take that into consideration
Boots Mobility? Really?
Yes really. it gives you what else? More mobility. Gets you around the map quicker. Plus it gets you to the carries faster than Boots of Swiftness