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Intro
Welcome
Welcome to my Jungle Hecarim guide! In this guide, I will teach you how to build and play

Hecarim is a Bruiser, Assassin, and AD Offtank.
Above is the


Runes




Standard Runes:

With the marks, I go with the



You need Armor in the jungle! These give the most benefit to your jungling.

Now you are the tank, and will be rushing into the fight on the front lines. You will benefit from these runes by an incredible amount.



Alternate Runes:
Greater Mark of Armor Penetration:
Now if you don't like the


I personally find that




These runes are for if you think you don't need the extra durability, but the damage instead. I don't suggest these, as

Greater Quintessence of Armor Penetration:
For these runes, it is the same situation as the one described above. If you feel you don't need the durability, but need the damage, this is a different rune you could use.

Now this is probably the best alternative to the









If you are jungling, unless you are




So, the only time I would take












Now











Uses:
-If you manage to hit the entire enemy team, which I have done over and over and over again, your team will absolutely destroy the opposing team.
-You can also use


Core Items:
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Situational Items:
Defensive Items
Armor
If the enemy team has at least 2 Heavy AD Champions, I would suggest grabbing at least one of these items. If they have 3 or more, I suggest grabbing at least 2 of these items.
Magic Resist
If the enemy team has 2 AP Champions, I would suggest grabbing one of these. If they have 3 or more, I would suggest grabbing at least 2 of these.
Offensive Items
If the enemy team has high amount of armor, the
Lord Dominik's Regards/
Mortal Reminder and/or
Black Cleaver need to be bought if you are going for an offensive build. The
Lord Dominik's Regards/
Mortal Reminder allows you to ignore 45% of your opponents' bonus armor.
Black Cleaver allows you to shred 5% of the enemy's armor which stacks up to a maximum of 6 stacks (which is a total of 30% of their armor). With the two of these items combined, you can deal a decent chunk of damage even through all of their armor.






The path that I use in the jungle is the one below
Note:
- Wolves
- Blue Buff
- Wraiths
- Golems
- Red Buff
- Wraiths
- Gank
Note:
- If you are on the blue team, mid and/or top should help at wolves. If you are on the purple team, bot should help.
- For the first gank, you should have Red Buff,
Devastating Charge (E) and
Ghost ready for the first gank. Make sure you use all of these for the most effective first gank and to take the enemy by surprise with your massive speed. To have your
Devastating Charge (E), you MUST be level 4. Do NOT gank before this. Make sure that when you use
Devastating Charge (E), you push them back towards your tower and/or away from their lane partner (do whichever is necessary for the most effective gank). Make sure to ALWAYS deal damage with your
Rampage (Q) and
Spirit of Dread (W) before hitting them with your
Devastating Charge (E). This assures that you have the most amount of damage out of a gank.
Note:
Don'tSmite at Wolves. Save
Smite for Blue Buff unless your team is going to stay at Blue Buff to give you a
Smiteless Blue Buff
When you are in a team fight, save your
Onslaught of Shadows (R) (Ultimate) so that wherever you will land will hit at least two of your enemies (preferably the carries). When you are chasing, make sure to use
Onslaught of Shadows (R) (Ultimate) to make sure the enemy is going to flee away from where ever they were running to. You can also use this ability to run away and go over walls, just like the Summoner Spell
Flash would.
One of the best uses for
Onslaught of Shadows (R) (Ultimate) early game is to use it on top of one of your towers if an enemy champion decides to tower dive you. Use
Onslaught of Shadows (R) (Ultimate) to fear them while the tower is targeting them, and then use
Spirit of Dread (W). Remember this, the tower will proc the
Spirit of Dread (W) healing property. After they start running away, you can use
Devastating Charge (E) to push them back underneath your tower. All while this is going on, you should be spamming your
Rampage (Q) to get the most amount of damage possible. This combo will take out about 85% of all tower divers like
Lee Sin or
Fizz early game.



One of the best uses for








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