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Spells:
Flash
Ignite
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Intro and Pros / Cons
Welcome to my Blitzcrank guide, where you will be grabbing enemies like they are candy! The basis of this build is to pull the enemies in and burst them down, or to run into a team, tank most of the damage, and then disrupt people that need to stay still for their ultimate abilities like




Pros:
-Tanky
-Very easy to disrupt the enemy team
-Very strong in a 1v1 situation
Cons:
-No sustained damage
-All burst damage
-Fairly weak early game
My Spells:
Flash:
If you don't understand why we grab
Flash, you should go play the game some more and get better at it. If you ever watch the pros play, almost all of them grab
Flash for a reason. It's great in multiple situations. If you are getting chased, you can
Flash over a wall to escape. Or if you are chasing and they
Flash over the wall, you can
Flash over it to chase them down. See why this skill is a must?
Ignite:
I grab
Ignite because when I play
Blitzcrank, I usually have to try chasing them down to pick up a kill. So to prevent this, I use
Ignite to kill them while walking away. Now, there are other uses to it then just picking up those kills you wouldn't normally get. You can use
Ignite to stop someone from rapidly restoring their health, like
Dr. Mundo's
Goes Where He Pleases (Passive) or
Maximum Dosage (R) (Ultimate),
Garen's Perseverance (Passive),
Volibear's
The Relentless Storm (Passive), or even standard Lifesteal. This is the Summoner Spell to replace, if you were to replace one Summoner Spell
Other Spells I Would Use:
Ghost:
Exhaust:
Clarity:
Heal:
The Spells I Would NOT Use:
Cleanse:
Clairvoyance:
Promote:
Smite:
Garrison:

If you don't understand why we grab






I grab










Other Spells I Would Use:




The Spells I Would NOT Use:





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