I've never tried it, but couldn't you block half of your minions to force the enemy to push? Blocking off the ranged minions would cause the melee ones to become focused down more quickly than normal, while the enemy minions take less damage due to the absence of the ranged ones. I think this could be especially useful in cannon waves, since you could get rid of your frontline first, allowing the cannon minion to be focused down more quickly. Just a theory.
I think you should have Brute Force , not Mental Force . You yourself emphasize using autoattacks as a primary form of reliable early game harassment. 3 AD is going to do a lot more for you early game than 3 AP. Since the bonus is so small, the only time it really helps is early game anyway.
Read through the whole thing. Seems pretty packed with useful information, I'm sure it'll get a good reception here (as long as you make it look pretty enough, lol). If I ever buy Anivia, I know where to go. ^^
someone told me about brute force. i switched/updated. things like anti-cc skills all remove chill. i will make sure to add it later thanks
[quote=hypershatter][quote=PsiGuard]
Do [[Remove Scurvy]] and [[Unbreakable Will]] also remove the chill effect? What about remove-slow spells like [[Dark Frenzy]] and [[Judgment]]?
I've never tried it, but couldn't you block half of your minions to force the enemy to push? Blocking off the ranged minions would cause the melee ones to become focused down more quickly than normal, while the enemy minions take less damage due to the absence of the ranged ones. I think this could be especially useful in cannon waves, since you could get rid of your frontline first, allowing the cannon minion to be focused down more quickly. Just a theory.
I think you should have [[Brute Force]], not [[Mental Force]]. You yourself emphasize using autoattacks as a primary form of reliable early game harassment. 3 AD is going to do a lot more for you early game than 3 AP. Since the bonus is so small, the only time it really helps is early game anyway.
Read through the whole thing. Seems pretty packed with useful information, I'm sure it'll get a good reception here (as long as you make it look pretty enough, lol). If I ever buy Anivia, I know where to go. ^^
[/quote]
someone told me about brute force. i switched/updated. things like anti-cc skills all remove chill. i will make sure to add it later thanks[/quote]
Finally a guide that doesn't recommend full AP runes and rushing deathcap
Was actually planning on writing an Anivia guide myself but I see she's in good hands now :) I'll make sure to leave some feedback once you post it here.
ty sir
[quote=hypershatter][quote=Khazem]
Finally a guide that doesn't recommend full AP runes and rushing deathcap
Was actually planning on writing an Anivia guide myself but I see she's in good hands now :) I'll make sure to leave some feedback once you post it here.
[/quote]
ty sir[/quote]
Do
I've never tried it, but couldn't you block half of your minions to force the enemy to push? Blocking off the ranged minions would cause the melee ones to become focused down more quickly than normal, while the enemy minions take less damage due to the absence of the ranged ones. I think this could be especially useful in cannon waves, since you could get rid of your frontline first, allowing the cannon minion to be focused down more quickly. Just a theory.
I think you should have
Read through the whole thing. Seems pretty packed with useful information, I'm sure it'll get a good reception here (as long as you make it look pretty enough, lol). If I ever buy Anivia, I know where to go. ^^
someone told me about brute force. i switched/updated. things like anti-cc skills all remove chill. i will make sure to add it later thanks