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Sorry dude, it unoriginal. People have been posting guide after guide like this one for this Champ and I see nothing that makes it any different. Also, Rod of Ages is a horrible item for her. It's way too expensive and really does not give you the upper-hand in any situation. Items that better suit this spot are:
Will of the Ancients - You can easily sustain in lane or jungle with just getting the Hextech Revolver until about lvl 16 and by than you should be able to afford WotA. This gives you and your team spellvamp compared to RoA, which gives you just health, mana, and AP by level for only you.
Void Staff - An easily obtained item. Gives you the capabilities to cut through your opponent with 40% Magic Pen. Also gives you almost the same amount of AP as RoA.
Abyssal Scepter - Already in your guild but it should be in your main build instead of RoA if you are gonna have it in your guide at all. Magic Pen for the whole enemy team which benefits your team and AP and Magic Resist for you. This item is way better than RoA.
Going to have to -1 this guide. This idea has been in several guides and its basically just a copy and paste, no offense.
No worries. You're entitled to your own opinion and I appreciate that you have a different build and core item set. I think the main thing I was trying to address in the originality of this build is that Diana is actually very mobile, when many people try to say she cannot escape. And I think I'm trying to find a very fine balance between sustainability and AP, since she does need a bit of both.
Regardless, I appreciate the feedback.
EDIT: I like the idea of using the revolver, and going for the WotA. I will try it out, and add it to the guide upon success. Thanks for the tip.
Thanks,
~ Tsusho
Will of the Ancients - You can easily sustain in lane or jungle with just getting the Hextech Revolver until about lvl 16 and by than you should be able to afford WotA. This gives you and your team spellvamp compared to RoA, which gives you just health, mana, and AP by level for only you.
Void Staff - An easily obtained item. Gives you the capabilities to cut through your opponent with 40% Magic Pen. Also gives you almost the same amount of AP as RoA.
Abyssal Scepter - Already in your guild but it should be in your main build instead of RoA if you are gonna have it in your guide at all. Magic Pen for the whole enemy team which benefits your team and AP and Magic Resist for you. This item is way better than RoA.
Going to have to -1 this guide. This idea has been in several guides and its basically just a copy and paste, no offense.
Cheak out my Beginners Guide To Leblanc! +1 would be appreciated!!
http://www.mobafire.com/league-of-legends/build/a-beginners-guide-to-leblanc-232112