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Thanks for the upvote and advice! I take Trinity Force early simply because the movement speed is very helpful and also by the time I finish it, laning phase has about ended anyway. I think that this is a bit of an iffy for some players so I guess I will try explain it better and provide substitutes. As I had replied to throatslasher before I will redo my masteries/runes section.
You are quite right, but the reason I take ppcloth armor]] and 5x
I did take Armor Penetration quints. Why 8 attack speed marks and 1 armor penetration mark? is there a reason for that? But yeah I do understand, personally I find strength marks atm more useful than arm pen early game because it allows you to snowball.
I understand that too, but i think that damage from
Thanks for your comments
About the Trinity Force, I understand it is expensive, but personally I do find its stats are very useful for Xin throughout the game. The top rated guide for Xin uses it also, but I guess I will put in some substitute items into the guide.
Warmogs is quite an underrated item on xin. If you compare it to the likes of Frozen Mallet, it is quite an acceptable substitute considering it gives you far more HP for a cheaper price, sacrificing only the slow and 20 AD (the surefire slow isn't so necessary if Trinity Force is built)
And for the masteries, I agree that mine is far from the best. But I simply find that the full damage tree is more valuable than a full defense tree. I will redo that section shortly.
- I agree with
- Definitely get
- Masteries 21/0/9 are inefficient, especially considering you're building as an off-tank to take damage. Consider these: 9/21/0 or 9/12/9 or if you really want to keep 21 in offense then 21/9/0 would be better if you could deal with loss of extended buff period.
- I understand that your guide is in progress, but I'd priotize these sections: Jungle Route/Jungling, Teamfighting (positioning and targeting for instance), and Ganking.
- Consider starting
Other than those criticisms, your guide is very nice from an anesthetic point of view, and you have one of the better builds for a jungle
1. I can't get behind tri-force on xin. It's terrible, and way too expensive.
2. I hate warmogs on xin.
3. I cannot fathom why you are going 21/0/9 on a bruiser like Xin. Mid-late game, you're more of a damage soak than a damage dealer. I play a LOT of jungle xin, and can tell you that the best masteries I've found on ad bruisers like him and shyvana are 9/12/9. You don't want to charge into their team and be a piece of paper and die instantly.
4. I hate your runes. You shouldn't necessarily be going for dps. Consider 8 attack speed marks, 1 armor pen mark, and armor pen quints. Xin highly benefits from attack speed.
5. I REALLY hate that you max q 1st. The higher level your audacious charge is, the better your ganks. It scales the best out of all your abilites, and can even be used in the jungle to aoe camps. Maxing audacious charge is the best route for xin. Increasing the slow % is also really important.
That's about it. I dont' like to downvote and not say why.
- IVIarcØ <3