Well, only played GW's main game as it came up, so kinda rusty on all those stuff.
What catched my attention was that everytime I heard s1 talking about his ingame char, he mentioned only his main/one class.
What happened to this "combine two classes to your liking and go hunt for the single skills by facing special NPCs" - thing ?
What catched my attention was that everytime I heard s1 talking about his ingame char, he mentioned only his main/one class.
What happened to this "combine two classes to your liking and go hunt for the single skills by facing special NPCs" - thing ?
Darcurse wrote:
What happened to this "combine two classes to your liking and go hunt for the single skills by facing special NPCs" - thing ?
It didn't work very well. Now you customize your class by choosing the weapons you use, trait points and skills (5 from about 30 options).
Face it, no one really used the second class anyway outside of high end stuff. And it was pretty frigging weird and imersion breaking to see warriors casting fireballs or rangers using necromancer spells.
Darcurse wrote:
Soooo... normal skill systems, like perks and augmenting the abilities you use, ey?
Nope. The traits give you passive bonuses to power, vitality, condition dmg, etc. and you get to choose some special passive abilities. There are 5 trait trees with 30 points each (out of 70) and 12 possible passives (you pick 3). The main skills are from your main hand/off hand. So depending on the weapon you use your skills will change. The other 5 skill slots (you choose from 32 skills) are unlocked by completing special challenges across the world. The skills are dependent on the class, only the last elite skill is based on the race.
This allows for dozens of different viable playstyles for each class. For example, my thief is a condition damage/power dagger dualwielding thief. I fight by constantly jumping over my targets as I dodge their attacks and cut them up several times while in the air, leaving them bleeding to death.
Speaking of thieves i decided to try it out in pvp.
Im the basic definition of "glass cannon".
This affords me the ability to walk up to "squishier" classes and in essence 3 shot them. But i can also square off with beefier people.
Faced a full durability earth ele (mace shield combo) and beat him down in seconds...
Im not sure how amazing the build is but i consistently scored more kills with him than i did with my necromancer (my pve main).
Im the basic definition of "glass cannon".
This affords me the ability to walk up to "squishier" classes and in essence 3 shot them. But i can also square off with beefier people.
Faced a full durability earth ele (mace shield combo) and beat him down in seconds...
Im not sure how amazing the build is but i consistently scored more kills with him than i did with my necromancer (my pve main).
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My highest level character is a Norn Ranger. Right now I'm level 11! 8D Have only been playing it occaisionally. Also, there's my bear, Wayne! I have been naming my pets after mobafire people, it amuses me. >:D
I also have a level 4 Asura guardian. Man do I love Asura. Norns are awesome too so far! I just wish I had different options for my character's voice, hehe.
omg so cute