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I'm sorry dude, but Hecarim helps his team much more if you build him tankier. His ult is all about getting through the enemy team to latch onto the squishies, and his kit excels at that. If you don't build support tank, as soon as you run in, you're dead. Stop focusing on his passive with those boots and the PD, the extra damage is great, but you'll be dead before you get to use it.
What do you mean with "tankier" ? If you look at the items you will see that he is tanky. You get life from warmogs and trinity force and armor from atmas impaler. The last item is situational. phantom dancers are just an example. If you would have read the guide good you would see that all situational items for example guardian angel are to make him tankier. and if you want him to be more support just get shurelyas.
Very good guide! I think
Still, Hecarim's a pretty good jungler, Movement speed = AD FTW! :)
I know about the runes. Many people think AD or armor penetration marks are better than AS. I have tried out all of them. For me AS worked best so I take them. But everyone can take what he wants :)
Still, Hecarim's a pretty good jungler, Movement speed = AD FTW! :)
I like your guide. But there are a few things you should add to hecarim's pros and cons
- Mana hungry early game without blue
- Ganks are somewhat weak until 6
other then that guide looks good, perhaps adding a picture of where to ward, it will be helpful in the jungle +1
Thanks for your comment. I added mana hungry to cons but ganks are strong even without lvl6. Devastating charge is enough for a good gank.
- Mana hungry early game without blue
- Ganks are somewhat weak until 6
other then that guide looks good, perhaps adding a picture of where to ward, it will be helpful in the jungle +1