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Spells:
Smite
Flash
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Some things to say:
-Everything in this guide is my opinion. If you don't agree with my choises let me know in the comments, before you downvote. Im always up on a discussion about Hecarim and maybe I can change things in my guide. Just check it again after some hours or a day.
-English is not my native language. If you see any mistakes let me know in the comments and I correct them.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...''
-- Former Demacian Commander
I use attackspeed runes because it makes jungling easier and I think they are great on Hecarim. Armor seals are for a better survibility. Makes jungling also easier. Magic resistence glyphs are for a higher survibility against AP spells (good for ganking mid). Movementspeed Quintessences are for faster jungling and they also give Hecarim more damage due to his passive.
Your Abilities
Skill Sequence
Your main damage tool is




Early game
Choosing boots
Take



Core items




Mid/late game
Recommended


6. item







This is your route:
1.wolves
2.blue buff
3.ghosts
4.double golems
5.red buff
Tips:
-Try to kill the last monster with




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