Luther3000 wrote:
Imo lifesteal is worse than both ArP and AD. :P
Thanks for the answer to the actual question. :p Would you still say it's a viable option if so wanted, perhaps?
+rep to anyone who answered the question btw.
OTGBionicArm wrote:
Ok this isn't supposed to be a post about if ArP is better than AD runes. Period. This is supposed be about if Vamp quints are worth it or not. I'd appreciate if we get back to the original subject.
Most people will tell you that lifesteal quints are ****.
The main reason for this is that "when you are out of position, you are already dead".
I like lifesteal and spell vamp because they let me heal up after a big teamfight.
Tri lane for life.
Temzilla wrote:
Most people will tell you that lifesteal quints are ****.
The main reason for this is that "when you are out of position, you are already dead".
I like lifesteal and spell vamp because they let me heal up after a big teamfight.
I can't tell if you're saying they are ok or not. XD
Thanks for the answer though. I didn't think of them as a way to make up for being out of position though. I've just noticed that in many team fights, sheer life steal is what keeps me going and able to stay there the entire fight instead of having to run. So I had a theory about using the quints.
If you're going to call yourself an "AD player", you at least need a set of ArP and AD quints and reds. Anyways to answer your question, it's hard to get away with running vamp quints compared to flat AD or ARP. Really, you're going to need that extra AD or ARP to trade more efficiently. Vamping to sustain is easy enough with a early scepter and dblade and you really don't need an extra +6% lifesteal when you can pressure the lane more with extra damage. Just to bring up a small final point, you are going a sustain rune set up with those runes. Sustain comps in bot lane used to be very strong until hard engage proved otherwise. You need all the firepower you can to fight for your lane. Hoped I helped!
Xaioli wrote:
If you're going to call yourself an "AD player", you at least need a set of ArP and AD quints and reds. Anyways to answer your question, it's hard to get away with running vamp quints compared to flat AD or ARP. Really, you're going to need that extra AD or ARP to trade more efficiently. Vamping to sustain is easy enough with a early scepter and dblade and you really don't need an extra +6% lifesteal when you can pressure the lane more with extra damage. Just to bring up a small final point, you are going a sustain rune set up with those runes. Sustain comps in bot lane used to be very strong until hard engage proved otherwise. You need all the firepower you can to fight for your lane. Hoped I helped!
This helped a lot actually, and thank you. Honestly I've been testing all kinds of rune setups for

But this post told me exactly what I needed to hear, and it's true, it sucks in lane, especially with my play style, as I prefer hard engagement with

I was thinking too much about teamfighting and not about laning...
Life steal is based off the damage you deal, if you deal no damage the returns on your life steal is nonexistent. You're better off investing in AD/ArP (at least that is how I feel currently).
Xaioli said it best already IMO. But I thought I'd give my view on it.
Xaioli said it best already IMO. But I thought I'd give my view on it.
JEFFY40HANDS wrote:
Life steal is based off the damage you deal, if you deal no damage the returns on your life steal is nonexistent. You're better off investing in AD/ArP (at least that is how I feel currently).
Xaioli said it best already IMO. But I thought I'd give my view on it.
Like I said I was thinking too much about in team fights as opposed to laning. Thanks though, Jeffy.
You need to log in before commenting.
Well on topic, I wouldn't include them in your main build in your
Thanks for the insight, Vapora. I'm still testing them out myself. I just wanted to see what everyone thought of them. :/