DillButt64 wrote:
theyre also making more jungle items too other than wriggles
and the jungle is going to make things like jungle tf and jungle ori and other joking unviable jungles not work probably since they said theyll be buffing the camps to make them stronger
Thank god.

Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
Fixed: Rocket Jump now is more reliable when used around terrain
Buster Shot mana cost reduced to 100 from 140
seems as though Vapora got exactly what he wanted with trists E
Fixed: Rocket Jump now is more reliable when used around terrain
Buster Shot mana cost reduced to 100 from 140
seems as though Vapora got exactly what he wanted with trists E

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
Fixed: Rocket Jump now is more reliable when used around terrain
Buster Shot mana cost reduced to 100 from 140
seems as though Vapora got exactly what he wanted with trists E
\o/
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E does 110 damage, you're reading the passive.
What I use.
My bad, something did seem off about 50, lol. And I can't see that image.
Edit: Now I can see it. :S I used to use that, but then I saw someone on the forum say they max Q and don't take a point in E until very late, so I tried it out and haven't looked back since.
You lose ALL trades using your E because you don't max it and it deals magic damage anyway. I just don't bother trying to trade as Trist, because she just can't trade. Very early on she can because her E has a ******ed lvl 1 base damage, but it falls off by only slightly increasing in damage each level, and the fact that it's magic damage means other AD carries with a physical damage spell can easily out-trade you, even more easily if you're not maxing E, which you shouldn't be. I personally farm until an opportunity for a kill presents itself, whether that's a