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A new view on warding






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Why would you place a vision ward there? why not just a sight ward? The only reason I could see you doing that is if you are NOT SURE whether or not they put a ward there. In which case it could actually be anywhere within the baron/dragon area. Placing a vision ward there is simply a waste of gold unless you get lucky.
Its not for the fact to kill the ward, its to know they can't see you doing it. If they can see you and they have players nearby they can contest you and kill you while you are doing it. If they don't know your team is there you could get a free quarter before they know that you are doing baron, maybe even half before they are all reacting. If you place the vision ward correctly you will get the ward 90% of the time(They normally put it at the entrance for most efficency).
Wrong, if you are going for dragon or baron you can place one, if you know they have no wards there then you can proceed to bait/take Dragon/Baron. That forces them to come to baron or give you a free objective, if they do come then you can make them place more wards to check if baron is up. If they place more wards then you can proceed to kill them.
Why would you place a vision ward there? why not just a sight ward? The only reason I could see you doing that is if you are NOT SURE whether or not they put a ward there. In which case it could actually be anywhere within the baron/dragon area. Placing a vision ward there is simply a waste of gold unless you get lucky.
Wrong, if you are going for dragon or baron you can place one, if you know they have no wards there then you can proceed to bait/take Dragon/Baron. That forces them to come to baron or give you a free objective, if they do come then you can make them place more wards to check if baron is up. If they place more wards then you can proceed to kill them.
Mid game I don't believe you ever need 3-5 wards there. The general wards should be sufficent to inform you where the opponent is, because mid game if three people go to any tower it will drop fast, easily from 100 to 0.
Mid game two. Camping a side of the map for one single turret can be bad due to competition for farm.
Mid game Inner: You shouldn't ward their jungle unless you are on the agressing side, if you are losing it is better to place defensive wards. Also you should bring someone with you to help protect you.
Before you take the inner turrets try to make sure you have a big minion wave on the other side, it will force someone to split and push that wave out which allows you to apply heavy pressure.
That was from first read, hopefully it helps.
PM me when you've updated it :)
Feel free to contact me later after reviewing some details ^^
I'll wait for pics and then give my vote, but this guide is fair, in my own humble opinion... Best of luck with it!!!