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I am the one who wrote the matchups section. I am not done with it yet, but it will keep getting added to until it is done. If there is a champion you want added to that I skipped (i.e. is before K, or whatever letter I am at when you read this) then PM me and I will consider adding it.
Also, if you like my work and want help with your guide, feel free to PM me about that as well.
Eh, it's a matter of opinion. I see high elos do both and differently, the reasoning is that usually mana = damage on Anivia, the greater the pool the better. Her bases are so high I never feel these troubles you mentioned (less damage?), I just get a tear and jump to needlessly large rod without issues. Only time I force chalice 1st is if I'm against a strong burster that can get me. I can get the chalice later on. I also only consider RoA if they have high mobility champs that could get to me too easily.
Anivia has good base damage, but come on SHE HAS 1-1 SCALING WITH AP ON TWO SPELLS! She scales greatly! Her ult also scales really well considering it ticks every second.
My problem with tear is that you are sacrificing your early-mid game potential for a stronger late game.
Don't get me wrong, building tear does give you more late game damage, I just don't think it is worth it to do so. Building tear before chalice also hurts your damage in the sense that you will have much less mana. Without chalice you will find yourself going oom even with blue bluff. Having a chalice pretty much means you have infinite mana with blue, and you can do just fine without blue if you have catalyst because mana font scales off the mana from both of those. If you get mana pots you can get TONS of mana off them with a chalice as well. Being free to spam freely in lane helps a TON. That means you have enough mana to harass, clear lane, and farm wraiths at the time, while also keeping enough mana to fight should you need to.
There are also a limited amount of lane opponents that you can get away with going tear when against them.
Getting tear slows down your build considerably, and does not help at ALL in lane phase. It also forces you into building certain items. It also clutters your inventory, it will get full pretty quickly with chalice, ROA parts, flask, and pots. You need room for wards.
I play
Having a catalyst will basically give you infinite sustain in lane with
The only time I would go archangels is if I was fully commiting to mana (tear-ROA-Seraphs-tear-muramana-Dcap-Bveil or something like that). And that is just a super late game focused build.
Eh, it's a matter of opinion. I see high elos do both and differently, the reasoning is that usually mana = damage on Anivia, the greater the pool the better. Her bases are so high I never feel these troubles you mentioned (less damage?), I just get a tear and jump to needlessly large rod without issues. Only time I force chalice 1st is if I'm against a strong burster that can get me. I can get the chalice later on. I also only consider RoA if they have high mobility champs that could get to me too easily.
I still advise tear > catalyst in soloq, I always do it and my winrate with anivia in normals + ranked is pretty solid ^^
I play
Having a catalyst will basically give you infinite sustain in lane with
The only time I would go archangels is if I was fully commiting to mana (tear-ROA-Seraphs-tear-muramana-Dcap-Bveil or something like that). And that is just a super late game focused build.
I'm not voting because I think anyone deserves a first opportunity to improve, but you are missing out a lot of things here. I'll start from worse to passable:
The reason why these masts are bad is that, as
The reason why these masts are bad is that, as
+1