Someone's a Harry Potter fan, isn't he?
His E seems pretty overpowered. It's an AoE stun on a 12 second recharge. A Silence probably be better, to be honest - maybe even a Fear.
His Q deals too much damage early game. Try toning down that scaling...
With your ultimate, when you say "gaining wings", does that affect you in any way? Do you float over terrain or something?
His E seems pretty overpowered. It's an AoE stun on a 12 second recharge. A Silence probably be better, to be honest - maybe even a Fear.
His Q deals too much damage early game. Try toning down that scaling...
With your ultimate, when you say "gaining wings", does that affect you in any way? Do you float over terrain or something?





tbh i never noticed the harry potter reference until hungarian horntail. (yes i know chinese fireball is a kind of dragon in harry potter)
secondly, i'd say what jebus said. also what jebus said, and i don't understand the wording of the ability power thing.
secondly, i'd say what jebus said. also what jebus said, and i don't understand the wording of the ability power thing.
I like things that make me feel stupid. - Ken Levine
Yeah, I know there was gonna be some problems with this one, but basically, I have little to no knowledge of dragon species and couldn't find anything that stated this and that dragon species to be stronger than others, and I figured the "Hungarian Horntail" was quite strong from the HP movie, and though; what the heck :D
About the E skill, I was firstly thinking of making it a silence(Because it is something that attacks the ears), however, I figured that might be even sicker in teamfights. Maybe I could reduce the range of it and then make it a silence - which I think I will do.
And the Q, then I don't really know how you can say that, considering Annie's
Disintegrate spell which is actually stronger.
About the W skill I spent a lot of time looking for some sort of dragon with especially tough scales, however I couldn't find anything at all, so it just became any dragon's scales. :P
Finally about the ulti and the readability: The gaining wings thing was more something for the visual part; Now I know that that shouldn't be in the description, however I thought it was essential for you, the readers and judges of this Champion as an idea. About the whole 150%-->50% thing, is because I found that it seemed rather UP once just gaining it at lvl 6, since it deals damage only based on your ability power, however once you reach that amount of which is 100 AP, then it becomes OP, which is why the bonus to ability power is reduced to 50%. Now there might still be some problems with this, numberwise, however I just didn't want for someone to have 20 AP at lvl 6 then go ulti and damage 30 total. Perhaps I should make it normal attack damage(But ranged) +50% of ability power. This will make it decently powerfull all the time, however the bonus is still small at early levels. :/ Kind of a tough cookie to crack, this one.
However thanks for your critisisms, I really appretiate it, and would be glad if you could come with some reasonable numbers for some of these skills, as when it comes to UP/OP I don't really know where to put myself.
About the E skill, I was firstly thinking of making it a silence(Because it is something that attacks the ears), however, I figured that might be even sicker in teamfights. Maybe I could reduce the range of it and then make it a silence - which I think I will do.
And the Q, then I don't really know how you can say that, considering Annie's

About the W skill I spent a lot of time looking for some sort of dragon with especially tough scales, however I couldn't find anything at all, so it just became any dragon's scales. :P
Finally about the ulti and the readability: The gaining wings thing was more something for the visual part; Now I know that that shouldn't be in the description, however I thought it was essential for you, the readers and judges of this Champion as an idea. About the whole 150%-->50% thing, is because I found that it seemed rather UP once just gaining it at lvl 6, since it deals damage only based on your ability power, however once you reach that amount of which is 100 AP, then it becomes OP, which is why the bonus to ability power is reduced to 50%. Now there might still be some problems with this, numberwise, however I just didn't want for someone to have 20 AP at lvl 6 then go ulti and damage 30 total. Perhaps I should make it normal attack damage(But ranged) +50% of ability power. This will make it decently powerfull all the time, however the bonus is still small at early levels. :/ Kind of a tough cookie to crack, this one.
However thanks for your critisisms, I really appretiate it, and would be glad if you could come with some reasonable numbers for some of these skills, as when it comes to UP/OP I don't really know where to put myself.
Check out my comprehensive guide for Jax !!
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)

annies disintegrate is slightly more damaging, but it is single target, while yours hits a line, and does not diminish in the process.
as for his ult, saying it lasts up to twelve seconds, but making it cost mana per second seems strange to me, it might work as a straight toggle, with like an 18 second cool down after deactivation, since usually mana per second cost works like that, I'm not one to figure out balance though
as for his ult, saying it lasts up to twelve seconds, but making it cost mana per second seems strange to me, it might work as a straight toggle, with like an 18 second cool down after deactivation, since usually mana per second cost works like that, I'm not one to figure out balance though
Blind Monk =/= Udyr. Please do not make that mistake; Blind Monk was made of pure awesome, from concentrate. - Guinsoo







You need to log in before commenting.
Hydra
Passive:
Essence of the Dragon: When below 33% health, health regeneration is doubled.
QWE:
Q: Breath of the Chinese Fireball: Summons the exhale of fire from the Chinese Fireball dragon species, dealing 80/135/190/245/300(+70% of ability power) magic damage to anyone it hits in a straight line.
Cooldown 8 seconds | Cost 80 / 90 / 100 / 110 / 120 mana | Range 750
W: Scales of the Dragon: Armors Hydra with the tough skin of a Dragon, reducing incoming damage by 40% for 1 / 1,5 / 2 / 2,5 / 3 seconds.
Cooldown 16 seconds | Cost 50 / 60 / 70 / 80 / 90 mana
E: Roar of the Wyvern: Roars loudly, the eerie sound slicing into the enemies ears dealing 125 / 175 / 225 / 275 / 325 magic damage(+40% of ability power) and silencing them for 1 second.
Cooldown 12 seconds | Cost 90 / 100 / 110 / 120 / 130 mana | Range 400
Ultimate:
Power of the Hungarian Horntail: Lends the strenght of the Hungarian Horntail, gaining wings, increased movement speed by 25%, and after transformation dealing ranged magic damage in form of ability power + 150%, which is lowered by 100% when having above 100 ability power you have, to a minimum of 50% with 550 range. Hydra fears all nearby enemies for 2 seconds upon transformation. The transformation lasts for up to 12 seconds, unless canceled by using the skill again.
Cooldown 120 seconds | Cost 40 mana per second | Range 600(Fear)