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2. Even though it's your first guide you have the audacity and the nerve to go and downvote another players guide who deals with the Magic resist problem in a different way and mentions in his guide that "it's situational and can be replaced with better items" -KingPudding on abyssal scepter. I take this exactly from his guide. He even gave you advice without downvoting your guide which was awful of nice of him as he should have -1 ed it the second he saw madreds and not Spirit Stone. He mentions Wit's end in his guide and the role it plays. And you downvoted it to raise your guide above his.
3. movement is solved early game with Mobility Boots You have a section on viable items that has no explanation but only pictures. Longer buffs is good on Naut but most mobafire guides go 0/21/9. Flat AP 15 gives faster jungle clear times. With all feedback comes truth and flaming is allowed on mobafire but I'm not flaming. What I have done is shown you what is wrong with your guide which isn't flaming but is constructive criticism.
First off you why do you need a troll build? It has no function to your guide and will only confuse readers. No number one guide has a troll build in it.
Secondly from your cheat sheet. Movement quints are terrible on Nautilus and can be replaced with Flat AP Quints or Gold per second quints which benefit him more. Masteries are bad going 0/21/9 is amazing for a tank build. You put more points in utility than neccesary. Using Greed is worthless if you have Gold per second quints. And Intelligence is terrible on naut because he isn't a spell dealer he's a tank built to crowd control his enemy and you recommend building attack speed items on him but add cooldown reduction which would benefit him if he isn't AP built. madred's razor is terrible as it only goes into Wriggle's Lantern which isn't beneficial for nautilus as a tank and should instead be turned into Crest of the ancient Golem giving you health and tenacity. Then you put attack speed with Wit's End onto naut which is a great item but but the amount of Magic resist from it still isn't very good. Then you put Ignite and Exhaust onto Naut which limits his escape options which is a terrible idea. Cleanse is never to be used on nautilus. And no one would bother reading the whole wit's end math calculation of your guide.
your ability section states that it doesn't proc the snare onto minions and monsters which is wrong. Riptide doesn't disrupt anything but only slows the opponents. and in a teamfight I'm certain movement speed is the last thought on a players mind.Also riptide goes in three explosions and can be missed so not all of them will hit their intended target.
Note you need to get consent first from the players to post a video of them playing. And you have no pictures of Nautilus using his abilities with walls of text with a little bit of coding here or there in it. You miss important chapters such as Counters and Viable items and recommended item explanations.
+1