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Thresh Hardcore questions, can you help me find...

Creator: LeadGen April 22, 2013 3:55am
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lifebaka
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Permalink | Quote | PM | +Rep April 22, 2013 5:27pm | Report
Meiyjhe wrote:

That means that the formula is the following:
D = (A*P + S) * (T/10)

Where D = The bonus damage done from the passive effect of your Q
A = Total attack damage
P = Percentage (80 / 110 / 140 / 170 / 200% based on the ability level)
Keep in mind: 80% = 0,8 and 200% = 2,0
S = Amount of souls
T = The amount of time since your last auto attack (maximum 10seconds)

This is incorrect. You get the number of souls as extra damage no matter how long you wait between attacks. The correct formula is:
D = S + (A * P * T / 10)

This also means that some of your conclusions are wrong. Because you get the number of souls as a base number, independent of any time-based scaling, Death Sentence's passive does scale with attack speed. However, the %AD portion of this passive does not scale with AS, as you'll simply be doing a smaller percentage of the possible damage more often.

It's also worth noting that Death Sentence's passive doesn't scale with any other stats. It only scales with AD, AS, and the number of souls you've collected.

In terms of straight DPS increase, we just divide the damage added by Death Sentence's passive by Thresh's AS. The amount of DPS added to Thresh's autos by Death Sentence's passive is then
DPS = (S + (A * P * T / 10)) / AS
From the above formula. However, the amount of time between Thresh's autos T is, ideally, going to be exactly his attack speed, so we can substitute T = AS and rearrange slightly to get
DPS = (S / AS) + (A * P * AS / 10) / AS
Then eliminate AS from both the top and the bottom from the second term to get
DPS = (S / AS) + (A * P / 10)
Which is true for any attack speed Thresh has. This is interesting because it tells us that, regardless of how fast Thresh attacks, maxed Death Sentence gives him a 20% DPS increase on his non-crit autoattacks in addition to however much he gets from his souls.

EDIT: I realized I explained poorly, so I reworded my DPS explanations.
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LeadGen
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Permalink | Quote | PM | +Rep April 23, 2013 12:31am | Report
Well Im so glad to get some number on this, Thank you to your all for helping me light my lantern,

Meanwhile... i have tried thresh as full AS, and i must say i got smashed by bots even..
I Do NOT recommend, attack speed only...

But then again, had a 1v1 versus Varus, as full AD ( no brought attack speed items )..
slashed 90% of his Hp(2 hit), but died before landing last hit, due to his massive attackspeed..

Then a new question blow out my light in my lantern..

Which Attack speed item should i buy?
(i recommend 1 only attack speed item)
Zephyr is my personal opinion, due to dmg+cd+as.. all in one..

But lets say i want THI best item for attackspeed...
with the point ofc, to land that 1 more auto hit versus Fx Varus...


can i calculate where and when i out dps Varus -fast enough to actually kill him? and still keep some of my AD burst?

note... i find AP Thresh worthless as dps.. however ap/sup , is decent, and AP/tanky or just full tank is kinda lovely.. people really tries to avoid him and his feared Hook ^^..

Note to the Ap/supp..
(since your not suppose to take kills from the adc, which you often do as ad, due to the unexpected heavy smash you give), i higly recommend ap as supp.. -> or tank ofc.

Once again thx everybody.. i will ofc try look into my question my self, but it may take a while to figure it out.. and lots of testing..

can anyone direct me to where i could find info about calculating other stats on items... ?
LeadGen
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Permalink | Quote | PM | +Rep April 23, 2013 12:34am | Report
btw AP Thresh, is a 1 turn dive, without Zhonia Houerglass... you will Die if you go first, and if you go late, enemy group might have shattered around = worthless ult..

perhabs trie a combo, oriane/rammus/malph/leona? it could work i think.
Darcurse
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Permalink | Quote | PM | +Rep April 23, 2013 4:56am | Report
With Thresh's Skillset you can't go without def.

Later in game you just Lantern your team/leave a port for your mates to follow,
hook some squishy and reel in,
pop ult
and use Flay to bash him in the direction of your team/your ulti walls.


It's just that AD gives you and early boost, while AP a late advantage.


Normally that means a Sheen for early dmg, and mostly tanky stuff + some AP for late game.
Course I rec' chuncks of CDR.
Iceborn anyone?
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