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@darkAkumaLord, TF and Teemo do not really fit into this guide, as they are not traditionally played as ADC's
(edit) @darkakumalord, I appreciate the link to the BBcode guide, but I have already seen that. If you have some ideas as to WHERE I could work in that kind of formatting, I would appreciate it.
BB Coding Click Me!
Most of the items are correct, but beginners to ADCs will only grasp a concept of what items are good and bad and not what order of items they should purchase.
Furthermore, items specific on certain champs (Black cleaver on MF) aren't as good on other carries (Varus, Cait), which is not mentioned as well.
Also, I fail to see how boots + 3 is a safe start anymore. The standard start for ADCs is doran's blade, with the occasional longsword 2 pots against some crazy laner like draven.
The sample item section is also extremely vague and unspecific, even to the point where some explanations are incorrect.
I recommend you relook at your knowledge of ADCs or the information portrayed in the guide.
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1) Trinity Force is recommended under attack speed, but the guide makes it sound like it should be used on all carries. They underplay the fact that this should be used mainly on carries that use abilities as or more often than autoattacks. Also, if they are suggesting the Trinity Force, Iceborn Gauntlet should be mentioned for the similar effect, armor, damage, and the passive- even though it is inferior to the Trinity Force on carries not named Ezreal.'
tl:dr; Make it more clear that Trinity Force is good on carries that spam abilities. It is not good for everyone.
2) Under Survivability, they mention Warmog's Armor. Though I agree that this item is both good for the stats and should be well within the carry's budget, the carry's job is to NOT get focused. If at all avoidable, a carry DOES NOT BUILD Warmog's Armor. Guardian Angel is preferred because it grants both Armor, and MR. Lastly, it revives the carry if they mess up. Warmog's Armor just makes the carry tanky when that isn't their job. Guardian Angel softens blows and prevents mistakes, whereas Warmog's Armor encourages the carry to take hits.
tl:dr; A carry should not be getting hit enough to justify a Warmog's Armor. If you're getting hit that much, something is wrong with your positioning or your team is not protecting you during teamfights. Warmog's Armor may seem stronger, but the passive on Guardian Angel better suits a carry who has lifesteal.
3) Lastly, in the sample builds section, there is a build focused on an "attack speed ADC". I will point out that while this build is made viable by the Blade of the Ruined King, it will be less effective than other carry builds because it is not backed up by a damage stat. This will bring the enemy down to about half HP, and then the damage drops off.
tl:dr; Attack speed should be backed by damage if at all possible. Raw attack speed is viable but not effective.
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He says the rest is all valid.
I would also add in a cheatsheet with a bunch of different build paths just to outline what you say in your guide.
Infinity edge first is good for any champion that mainly wants autoattack damage. Generally it is a good follow up on ruined king, but it is good on its own. The downside of rushing IE is the cost - your enemy will finish a BT and have it fully stacked before you have it. The time between finishing your BF sword and completing the infinity edge gives you a big disadvantage