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Aatrox, the Darkin Blade.

Creator: Joshified May 9, 2013 5:19pm
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Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox’s abilities cost health to cast.

Abilities

Blood Well (Passive)

Aatrox stores a portion of his abilities’ health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.


Dark Flight

Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.


Blood Thirst
Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.
•Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.


Blades of Torment

Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.


Massacre
Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.


Gameplay


Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.


Top-lane


The sustain from Blood Thirst keeps Aatrox’s health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he’s ready to finish the job, Massacre adds significantly to an already potent burst combo.

If the lane isn’t going Aatrox’s way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment’s slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.


Team fights


Aatrox’s mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.

If Aatrox’s team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst’s sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.
. .

Source: http://www.surrenderat20.net/2013/05/aatrox-darkin-blade-revealed.html#more

What do you guys think of him?
He looks like a very high rish high reward champion outside of laning phase, but his sustain and trading ability looks insane. I am personally not a fan, design wise, lore wise and moves. Not really my type of champion, but what do you think? Love him? Hate him?
Discuss.

Mundo goes where he pleases.


And pleases, where he goes.

Pheyniex
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Sion 2.0?

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Satella
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Pheyniex wrote:

Sion 2.0?

He doesn't do anything that Sion does though.
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DillButt64
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id say hes more like a melee AD version of vlad if anything

he looks like a badass but since i hate top lane with a passion i probably wont get him, plus his kit is a bit weird to me

im wondering if he can jungle even though he has like no cc aside from the slow and knockup, it depends on how much sustain his W gives him
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Satella
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DillButt64 wrote:

im wondering if he can jungle even though he has like no cc aside from the slow and knockup

What the **** that's two CCs, most champions don't have this many.
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YayaFTW
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Riot obviously started wh*ring the anivia/zac-alike passives nowadays...

Blade of the Ruined King would be so op on him...I'll instabuy just because I play a lot of solo top and I wanna learn him so I find out his weaknesses asap.
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compared to other junglers his cc doesnt look that good, a slow thats a skillshot (depends on the range of it) and a knock up that puts him in the middle (which is good but itll probably have a huge cool down)
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Being a big fan of melee carries (except Fiora, failed design right there) I'm obviously stoked. A bit annoyed they're pulling out another GA-esque passive admittedly, but I like that you aren't going to be in a completely helpless state when reviving so it sounds more like a Volibear passive instead. I'm actually hoping he won't be a good jungler just because I really want to try this guy in lane only (really pissed when I take J4 top and people complain that 'he's a jungler')

I'm worried about the health cost thing though. I mean yeah it's a bonus not having mana but looking at what Riot's intending for his role he probably won't be stacking health like Mundo and Zac or get it for free like Vlad so if they make his health costs too high he'll end up having an awful laning phase since he'll probably not only be squishy but literally cast himself to death. Obviously he gets lifesteal but it's all k but if his early health costs turn out to be really high I'm going to be concerned for him.
Satella
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With a hard enough leash I think he'll be fine, we'll find out how this champion does once he is released to PBE.
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Sustained highly mobile bruiser? That sounds exactly like my ball park! Thanks Riot! :3

Sidenote: Dont see how his kit gives out a melee carry feel at all, honestly. He has a ranged slow and a ranged dash KNOCK UP. That screams bruiser if you ask me. Even read Riot's little gameplay thing, it talks about fighting off tanks for his team until he sees an opportunity to fly to a carry and lay down the pain. Also, ever since they took it off of Tryndamere, health cost abilities has been kind of a bruiser/tank only thing. XD I think he could be a great jungler as well as top laner, maybe even mid.
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