Satella wrote:
2 gold per camp is nothing; junglers won't get anywhere close to lane gold with that. Back in the beginning of S3 I tried jungle Gangplank rushing Avarice Blade with a TF on our team, farmed as much as possible, and I still had less gold than the top lane

2 gold per MONSTER
but still 4/6/8 gold per camp isnt that much unless it applies to regular minions too
But if it applied to regualar minions all the lanes would take it

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
Thalia Kael wrote:
2 gold per MONSTER
but still 4/6/8 gold per camp isnt that much unless it applies to regular minions too
But if it applied to regualar minions all the lanes would take it
but they would only get it if they gave up ignite/teleport/cleanse/barrier/exhaust/flash

Thanks to TheNamelessBard for the signature
But there should be a way to reward farm junglers for farming so they can keep up and make them more viable. Atm they are still a bit behind even while farming 24/7. There should be a jungler item which increases the EXP and Gold gain from jungle monsters, similar to Hand of Midas from Dota. But instead of Dota, it should just work on jungle monsters and build out of
Hunter's Machete. It also should give a bit bonus exp and gold per camp, not on one shot, as this could be abused by gank junglers aswell.
With 20 gold for a jungle monster this item pays for itself after killing 35. Everything else is bonus to let a farm jungler scale as good as lanes.


With 20 gold for a jungle monster this item pays for itself after killing 35. Everything else is bonus to let a farm jungler scale as good as lanes.

NicknameMy wrote:
But there should be a way to reward farm junglers for farming so they can keep up and make them more viable. Atm they are still a bit behind even while farming 24/7. There should be a jungler item which increases the EXP and Gold gain from jungle monsters, similar to Hand of Midas from Dota. But instead of Dota, it should just work on jungle monsters and build out of


With 20 gold for a jungle monster this item pays for itself after killing 35. Everything else is bonus to let a farm jungler scale as good as lanes.
That's pretty interesting. It kinda sucks that you have to sell it late game though. I'd make it an ''upgrade of Midas'' available on all jungler items (Machete, Wriggles, all spirit items). So if you want to invest 700 gold for late game, go for it ;D. It would work kinda like Enchantments on boots
DillButt64 wrote:
but they would only get it if they gave up ignite/teleport/cleanse/barrier/exhaust/flash
Oops forgot

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
NicknameMy wrote:
But there should be a way to reward farm junglers for farming so they can keep up and make them more viable. Atm they are still a bit behind even while farming 24/7. There should be a jungler item which increases the EXP and Gold gain from jungle monsters, similar to Hand of Midas from Dota. But instead of Dota, it should just work on jungle monsters and build out of


With 20 gold for a jungle monster this item pays for itself after killing 35. Everything else is bonus to let a farm jungler scale as good as lanes.
Woah 20 gold per monster? Isn't that a bit much? It makes tiny wraiths and lizards 6x their value and increases the gold per camp by 40-60-80
After the item pays for itself it'll give so much profit, especially if it is rushed. Each jungle run after it pays for itself will give 300 gold, that adds up quickly

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
In a normal game, there are as far as I notice a maximum of 150 neutral minions slain atm. You have to substract at least 25 before you can buy that item. Means 125 neutral minions, 2500 gold. But don't forget, it has absolutely no usefull stats out of the jungle and it delays your normal build by quite a bit. I now also lowered the refund gold to 500 instead of 1000, similar to all gold generating items.
And it should have the effect so junglers which constantly farm there jungle are greatly rewarded for it, beeing on the same level as laners. While junglers which don't farm and constantly roam get nearly nothing out of it. This should make jungler, which are currently unviable (Mundo, Shyvana, Yi, Trynda, etc..) more viable because they don't have to gank in order to get to there gold level. It would also make counter jungling way more important as somebody with that item just farming the jungle can get really dangerous to the enemy team.
And it should have the effect so junglers which constantly farm there jungle are greatly rewarded for it, beeing on the same level as laners. While junglers which don't farm and constantly roam get nearly nothing out of it. This should make jungler, which are currently unviable (Mundo, Shyvana, Yi, Trynda, etc..) more viable because they don't have to gank in order to get to there gold level. It would also make counter jungling way more important as somebody with that item just farming the jungle can get really dangerous to the enemy team.

NicknameMy wrote:
In a normal game, there are as far as I notice a maximum of 150 neutral minions slain atm. You have to substract at least 25 before you can buy that item. Means 125 neutral minions, 2500 gold. But don't forget, it has absolutely no usefull stats out of the jungle and it delays your normal build by quite a bit. I now also lowered the refund gold to 500 instead of 1000, similar to all gold generating items.
And it should have the effect so junglers which constantly farm there jungle are greatly rewarded for it, beeing on the same level as laners. While junglers which don't farm and constantly roam get nearly nothing out of it. This should make jungler, which are currently unviable (Mundo, Shyvana, Yi, Trynda, etc..) more viable because they don't have to gank in order to get to there gold level. It would also make counter jungling way more important as somebody with that item just farming the jungle can get really dangerous to the enemy team.
Yeah. Not sure about the numbers (whatever, Riot would take care of that) but I think the idea is there and it's pretty good


i guess the guy who started the "remove the smite thinghy" is either always buff stolen or sucks at ganking XD anyway i disagree with the idea because a jungler takes smite to have a disadvantage in ganks. i also think that neutrals should just get the "whenever they die they get stronger and richer" buff which every time a neutral is killed it respawn with more gold and exp reward up to a cap. this would balance the jungler while not making them op. but honestly i don't think that jungles don't need any buffs or nerfs right nnow because i believe the jungle is a safe are for farming (unless of course with counter jungles).
+rep if i helped or if you just happen to like repping ^^
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