The best idea from this thread atm is to let it stack similar to
Eternal Thirst, means every attack it does more damage with a cap after some attacks.


i don't see much problem with the original extra damage per hit other than favoring AS dependant junglers with boosts in the kit like
Nocturne,
Lee Sin and
Udyr gaining an advantage. 125 seems an ok value to start iteration, even tough i think it will probably drop slightly since it is way more reliable.



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