How about ****ING NO!
What does this add to the game? Jack ****, is the answer. Dota has a 6 minute cooldown on wards, which makes some sense. Flat out removing them is just a bad change, and not a welcome one. Maybe in a different MOBA entirely, but League is balanced around the current availability of wards, so this would ruin the game.
What does this add to the game? Jack ****, is the answer. Dota has a 6 minute cooldown on wards, which makes some sense. Flat out removing them is just a bad change, and not a welcome one. Maybe in a different MOBA entirely, but League is balanced around the current availability of wards, so this would ruin the game.
I agree with Rudyards here, wards are essential and anyone who thinks differently or wants to limit availability is an idiot. If any of you have seen how bronze games go because only about 6/10 people can ward it's atrocious if your team wards and the enemy team doesn't you pretty much have a free win as long as you have a decent control of your champions and the same goes for if you don't ward but your enemy does it's gg, have you ever tried to push without wards and found a three man gank coming at you? it happens far too often because of the lack of warding so limiting wards will screw the game over completely.
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What the actual ****?
If wards are OP, then buy more of them, not introduce a ******ed change that limits the number you can buy.
If wards are OP, then buy more of them, not introduce a ******ed change that limits the number you can buy.
Wards allow for map control and bring a good strategic depth to this game. The only thing that's currently wrong with the game, imo, is
Oracle's Elixir. It promotes snowballing, denies losing teams almost all vision and it works kinda frustrating. I'd rather have more items like Hextech Sweeper to act as they can "scan" for wards rather than that dumb elixir.


@ GMD I agree oracles usually just makes the team that has it extremely overbearing of the team that doesn't where's the strategy of warding it's just oh I'll but this and screw everything over instead of getting pinks which provide you vision and the same ability to see invisible things, whats the point of oracles if you need to ward anyway to get vision for your team?
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NicknameMy wrote:
Since S3, wards dominate the game more and more. Wards completly decide games and wards keep the budget of Supports very low, especially with the change to Oracle. I would like to kick wards out of there total OP spot and make them more situational so you use it strategicly and not to mass spam the map.
1. Sight Ward is no longer purchaseable.
This is by far the biggest change here. This limits the amount of wards on the map drastically.
2. Maximum amount of


This is to prevent people from buying

3.





This item is supposed to be the new item in order to get wards. By limiting the number of

4.

This item is good as it is, if you want bonus wards, get it, but it is mostly just usefull on junglers. If it sees abuse like 5

So what this change would do is, that it removes the focus onto wards for non-support champs out of the game. 2 on your team will have



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1. Sight Ward is no longer purchaseable.
This is by far the biggest change here. This limits the amount of wards on the map drastically.
2. Maximum amount of
This is to prevent people from buying
3.
This item is supposed to be the new item in order to get wards. By limiting the number of
4.
This item is good as it is, if you want bonus wards, get it, but it is mostly just usefull on junglers. If it sees abuse like 5
So what this change would do is, that it removes the focus onto wards for non-support champs out of the game. 2 on your team will have