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In making a guide you must realize that this is for people who knows NOTHING about him.
Make it as comprehensive as possible and explain every single item that you said would work and why they would work.
Explain your summoner's spells and what alternative you can get.
Explain what your role in the team is and what you should be doing during certain phases of the game.
Naturally you will be jungling most of the time but when should you gank? how do you gank? where do you gank?
You can't really call it a guide if you simply tell people to
"Get this, go through this route and you'll win."
That's why it's incomplete.
Also here's a link that can help you.
Still incomplete -1
Everyone is saying that but nobody says what is missing. Unless there's a global list for things I must put in a guide can someone explain what makes it incomplete?
Isn't E max a lot stronger in terms of clear speed and burst? Q seems more like a poke skill to me.
Well, let me do some math for a second. Let's assume we're at 70 bonus ad and at max rank for both skill,
Now of course with different amounts of bonus AD this would all be different, but then when it comes to cooldown your Q is on a constant 4 second, while your E comes from 10 to 6 seconds. Your Q is up 2.5 times/2 times/1.5 times faster than your E at ranks 1/3/5. Of course the AOE damage on the E could make up with clear times, but don't forget that your Q can crit under 15% max health.
I didn't forget that Heartseeker does double damage to champions, so yes when you look at burst E outshines Q, but when it comes to ranks your Q does 160 more damage at 5 than 1, and, at double damage to champs, your E does 80 more damage at 5 than 1. Also don't forget the scales on the bonus AD, Q has 1.4, over two times more than your E's.
I still feel that it's worth it to max your Q first, for both its great scaling and the crit strike at under 15% health.
incomplete
also 2 tenacity items don't stack.
-1
Buns. I honestly never realized even though it clearly says UNIQUE on them both. Dobby is a bad elf.
also 2 tenacity items don't stack.
-1
You said "This is basically a lock-on
It only guarantee to crit if the enemy is below 15% HP.
That's what I'm saying.
Yeah, which is why I used "can guarantee." I'll change it so it's clearer.
It only guarantee to crit if the enemy is below 15% HP.
That's what I'm saying.
Your
It only crits if the enemy is below 15% HP
Incomplete. -1
Not sure what you mean, it says exactly that twice. Unless you mean not the actual description and me describing it, but then I never said it's always a crit?
It only crits if the enemy is below 15% HP
Incomplete. -1