Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Patch 3.8 notes

Creator: Mowen June 10, 2013 7:54pm
25 posts - page 2 of 3
Teh Grazzh0pper
<Member>
Teh Grazzh0pper's Forum Avatar
Show more awards
Posts:
427
Joined:
Jan 28th, 2013
Permalink | Quote | PM | +Rep June 11, 2013 3:16am | Report
If I got this right, in a way they buffed Kha'Zix right? Man, gotta ban/pick him every game now.
Thanks to VirusNG for the awesome sig!
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep June 11, 2013 3:39am | Report
^ Not so sure about that. They made the Taste Their Fear upgrade stronger, but the Void Spike damage went down as well as the ability to use it during Leap. Overall, his poke should be a lot weaker and he will have to actually commit to a fight to deal damage. As squishy as he is, that might be troublesome.

Thanks to MissMaw for the signature!
Absolute.0
<Member>
Absolute.0's Forum Avatar
Show more awards
Posts:
431
Joined:
Jan 2nd, 2013
Permalink | Quote | PM | +Rep June 11, 2013 3:41am | Report
not really buff but nerf imo.

The upside is it's now cost lower mana, but then people buy Muramana on him anyway so this is only noticeable early inb4 Tear of the Goddess.

AD conversion increase by .1 is kinda meh

It no longer proc Unseen Threat which is still 5% more slow than it will be and more damage than that increase .1 in AD.
Latest Legend
<Member>
Latest Legend's Forum Avatar
Show more awards
Posts:
3039
Joined:
Dec 7th, 2012
Permalink | Quote | PM | +Rep June 11, 2013 6:48am | Report
So they slightly nerf Sona and do nothing about Thresh? -_-
Wriggles lost its charm too imo. The randomness made it awesome for stealing/preventing stealing and I think the cost is way too high now. No use in upgrading that madred's anymore, I can get 5 wards that last twice as long for that, and there are better lifesteal items. Slow change is also very nice for those small aoe slows. It can't zone, and if you manage to hit it directly the slow is gone after .25secs, if not less.
I also don't get why the nameplate should be drawn last. I'm actually more interested in hp and mana.

Yeah, jungle's late is terrible because farming the jungle is a lot harder now. Hey, let's also **** up their early and make sure that if they go gank some lanes their wolves get up earlier so they can be easily stolen too or make junglers spend more time hopelessly farming instead of ganking! And while we're at it, let's decrease the power of all the jungle items and make sure laners can get better starting items so they can survive early ganks more easily!

What a patch ;_;
********'s a pretty good fertilizer
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep June 11, 2013 7:49am | Report
^ Something that is random is awesome for stealing or preventing a steal? What, because you can rely on it to maybe give you a proc? That doesn't make sense. With this change, you won't have to worry about not getting procs in a game because of bad luck (in which case you might end up being low health for no good reason and you won't be able to gank). You also wont randomly steal blue buff from your mid laner anymore because of a proc. This is a change that was very much needed.

The ward duration may be short, but so is the cooldown. I'm not sure how it'll work out, but it's not necessarily a terrible change. The 100 bonus damage on jungle creeps (instead of 60), increased AD and Lifesteal also make it a very interesting choice for offensive junglers who auto attack a lot.

Why would farming be harder now? And if it is, how can your wolves be "easily stolen", wouldn't the enemy jungler struggle with farming too?

I mean, sure, your camps spawn a bit late, but two of them will respawn more often while the blue and red buff will both get a huge increase on experience gained to compensate for not being able to start at wolves/wraiths. Also, keep in mind that with bot lane's ability to clear golems before going to lane, this was once again a much needed change.

And finally, as for starting items, Riot admitted earlier they pretty much screwed over laners by nerfing the Elixir of Fortitude start as well as limiting the amount of Health Potions at any point in the game to 5, which made it a lot harder to find item starts that included having a ward. Now they're giving laners a few more options (such as Boots + 2x Health Potion + Sight Ward), as they promised they would.

I'm sorry, but your post makes no sense at all to me.

Thanks to MissMaw for the signature!
shadowshyguy
<Member>
shadowshyguy's Forum Avatar
Posts:
20
Joined:
Oct 9th, 2012
Permalink | Quote | PM | +Rep June 11, 2013 7:51am | Report
looks like a nice patch. pretty much a buff to junglers with improved % bonus damage to creeps from jungle items and the new wriggles is actually worth buying maybe. also i love the changes to wits end and that now Skarner ult is now more reliable when interacting with a flashing opponent. the new on hit items help with heros that scale better with attack speed than flat ad like Skarner and Udyr. plus aatrox <3 looks to be a good patch heck they didn't even nerf kha zix as hard as i was scared they would ^_^
Kinen
<Member>
Kinen's Forum Avatar
Show more awards
Posts:
535
Joined:
Jul 27th, 2012
Permalink | Quote | PM | +Rep June 11, 2013 8:43am | Report
Do you think the Doran's change will make Doran's Ring starts competitive? Personally, I doubt I'll take it because I enjoy the wards and sustain afforded by flask or faerie charm starts. Even if I sometimes forget to place the wards ;_;
Sig by Kinen|Nayaad
that's my IGN
Luther3000
<Sharpshooter>
Luther3000's Forum Avatar
Show more awards
Posts:
8064
Joined:
Jun 24th, 2011
Permalink | Quote | PM | +Rep June 11, 2013 11:08pm | Report

So they slightly nerf Sona and do nothing about Thresh? -_-


He can't Q Flash anymore. That's a pretty big nerf even if they're calling it a bug fix.
DisturbedFox
<Inhouse Regular>
DisturbedFox's Forum Avatar
Show more awards
Posts:
935
Joined:
Jun 4th, 2012
Permalink | Quote | PM | +Rep June 12, 2013 1:28am | Report
Luther3000 wrote:



He can't Q Flash anymore. That's a pretty big nerf even if they're calling it a bug fix.


Big nerf? He will still dominate every lane solely. Sure it's a nerf, but they are nerfing wrong things about him. Q-Flash was actually a really interesting and high risk-high reward mechanic, I've no idea why would they remove that instead of nerfing lantern.
NicknameMy
<Editor>
NicknameMy's Forum Avatar
Show more awards
Posts:
6068
Joined:
Apr 27th, 2011
Permalink | Quote | PM | +Rep June 12, 2013 6:42am | Report
This patch was a giant nerf to Singed. Well, but at least, we could see more AP Wick now, since Wit's and Nashor's are now way better on him.

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide