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Orianna Build Guide by Barahona

AP Carry Killing your enemies has never been THIS fun..

AP Carry Killing your enemies has never been THIS fun..

Updated on December 18, 2013
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League of Legends Build Guide Author Barahona Build Guide By Barahona 7 5 38,323 Views 14 Comments
7 5 38,323 Views 14 Comments League of Legends Build Guide Author Barahona Orianna Build Guide By Barahona Updated on December 18, 2013
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1
Barahona (1) | June 26, 2013 8:45pm
Absolute.0 wrote:

Runes are OK now. Hmm...

---> By my experience, it's almost always better to max Command: Attack first over Command: Dissonance.

http://www.mobafire.com/league-of-legends/build/orianna-a-deadly-clockwork-v2-0-320209

Check the calculation in the ability chapter to see why.


---> Since you're getting Ignite, you should move 1 point from Havoc to Summoner's Wrath .

---> Psst, Command: Attack has only .5 AP conversion. nothing big really I just saw it in passing hahaha.

---> Consider adding more space in match up section or dividers.

All in all. +1 but still room for more stuffs. keep updating!


About q>w your math is right, but I dont max Q>W, its almost even.. even so, your comment should be placed in every guide so everyone can see THE comments I like, short, to the point and informative :)
1
Barahona (1) | June 26, 2013 8:41pm
Absolute.0 wrote:

Runes are OK now. Hmm...

---> By my experience, it's almost always better to max Command: Attack first over Command: Dissonance.

http://www.mobafire.com/league-of-legends/build/orianna-a-deadly-clockwork-v2-0-320209

Check the calculation in the ability chapter to see why.



---> Since you're getting Ignite, you should move 1 point from Havoc to Summoner's Wrath .

---> Psst, Command: Attack has only .5 AP conversion. nothing big really I just saw it in passing hahaha.

---> Consider adding more space in match up section or dividers.

All in all. +1 but still room for more stuffs. keep updating!


THIS IS PROBABLY THE KIND OF COMMENTS I LOVE TO HAVE! You gave the reasons why and feedback. Thank you so much! +Rep'd
1
Absolute.0 (30) | June 26, 2013 8:34pm
Oh yes and clean up you columns... it really gonna help ^^
1
Absolute.0 (30) | June 26, 2013 8:34pm
Oh yes and clean up you columns... it really gonna help ^^
1
Absolute.0 (30) | June 26, 2013 8:33pm
Runes are OK now. Hmm...

---> By my experience, it's almost always better to max Command: Attack first over Command: Dissonance.

http://www.mobafire.com/league-of-legends/build/orianna-a-deadly-clockwork-v2-0-320209

Check the calculation in the ability chapter to see why.


---> Since you're getting Ignite, you should move 1 point from Havoc to Summoner's Wrath .

---> Psst, Command: Attack has only .5 AP conversion. nothing big really I just saw it in passing hahaha.

---> Consider adding more space in match up section or dividers.

All in all. +1 but still room for more stuffs. keep updating!
1
Barahona (1) | June 26, 2013 7:13pm
sirell wrote:



Orianna still has mana problems up until Chalice of Harmony, if not Athene's Unholy Grail.

Anyway, it's just that Scaling AP Seals are woefully stat-inefficient. Each rune gives you 1.8AP at level 18. That's 16.2AP, not even worth an Amplifying Tome and not even worth it at level 18.

Armor or Mana Regen Seals (usually scaling) are the way to go.


Hmm, I didn't do the math. I think I wil replace the runes for armor yellows, since Orianna needs that extra kick vs AD's. Thanks for the feedback, everything is highly apreciated!
1
sirell (400) | June 26, 2013 6:59pm
Barahona wrote:

Sirell, if my runes are wrong, could you please explain which runes are a better choice for Orianna. If you think i need mana regen yellows, remember I start Faerie Charm :p


Orianna still has mana problems up until Chalice of Harmony, if not Athene's Unholy Grail.

Anyway, it's just that Scaling AP Seals are woefully stat-inefficient. Each rune gives you 1.8AP at level 18. That's 16.2AP, not even worth an Amplifying Tome and not even worth it at level 18.

Armor or Mana Regen Seals (usually scaling) are the way to go.
1
Barahona (1) | June 26, 2013 6:24pm
Invite Him wrote:

Wrong runes wrong skill order and messed up coding.


Hmm I see your point on the runes and skill order, althought I would reccomend you to try them once or twice and you will see my point. I know many people say Q>W but i slightly disagree, as maxing Q and W somewhat evenly is great for poking with QW combos. I know you get a lot higher DPS with Q but I dont see a point why you would force long engagements with Orianna. For runes, many people have choices, but I think those suit orianna the best. If you could be a little bit more explainatory and tell me why, I'd highly apreciate. Thanks for the feedback!
1
Barahona (1) | June 26, 2013 6:18pm
sirell wrote:

Runes are still wrong, skilling is wrong, masteries are questionable on a mana-hungry champion like Orianna.

Sirell, if my runes are wrong, could you please explain which runes are a better choice for Orianna. If you think i need mana regen yellows, remember I start Faerie Charm :p

Thanks in advance for feedback!
1
sirell (400) | June 26, 2013 4:51pm
Runes are still wrong, skilling is wrong, masteries are questionable on a mana-hungry champion like Orianna.
1
Invite Him (4) | June 26, 2013 1:15pm
Wrong runes wrong skill order and messed up coding.
1
Barahona (1) | June 26, 2013 1:01pm

-1. Wrong runes and super ugly big icons. Go read up on columns.

Also, lose the second build. It makes your guide show up as a team guide on the list.


Thanks for the feedback! I am really unexperienced on MOBAFire and somehow messed up my runes! You're right... The big icons I apologize because I thought they looked nice.. but oh well different likes. I hope you come back to my guide someday and change your mind!
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