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Anyone playing scrolls?

Creator: Valkenhyn July 21, 2013 10:30am
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Valkenhyn
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if so what do you think and what deck r u using?
sirell
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I run a Blue-Eyes White Dragon deck.
Searz
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I'm at 1700 rating currently. (not sure if it's as good as it is in LoL tho. What's the average?)
I'm running mainly Order and Growth, not combined.
Mono Order deck:
3x Kabonk
3x Royal Vanguard
3x Speed
3x Pother
3x Transposition
3x Blessing of Haste
3x Focus
3x Honorable General
3x Knight Scholar
3x Ducal Infantryman
3x Ducal Skirmisher
3x Ducal Spearman
3x Royal Skirmisher
3x Royal Spearman
3x Mangonel
3x Imperial Resources
2x Pushback

Speed is ****ing amazing. It makes all the great Order plays happen. It's also probably the second most OP card in the game, behind Pother.
Speed+Mangonel gives you an awesome board-clearing power that Order otherwise doesn't have anything of. (Growth has Quake, Energy has Thunder Surge)
This Order deck is only a little bit weak starting out (which Growth might be able to capitalize on), but it's amazing in mid and lategame.

Growth with a splash of Pother:
3x Rallying
3x Brother of the Wolf
3x Champion Ring
3x Fertile Soil
3x Quake
3x Great Wolf
3x Kinfolk Brave
3x Mangy Wolf
3x Ragged Wolf
3x Sister of the Fox
3x Pother
3x Eternal Statue
3x Kinfolk Veteran
3x Crimson Bull
3x God Hand
2x Kinfolk Jarl
2x Vitality Well
1x Transposition

I'm not sure which enchantment cards to run, but I'm running Champion Ring for the moment. Dryadic Power+Transposition is pretty beastly tho.
There like literally no reason not to run Pother on Growth and Energy decks right now, it's the most OP card in the game. The moment they nerf it to 2 cost I'm gonna stop though.
sirell wrote:

I run a Blue-Eyes White Dragon deck.

Two Order+Mainly Growth with the white referring to the Great Wolves?





You're probably just ********ting though, because that's a Yuh-Gih-Doh deck too.
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Joxuu
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What is this game you are talking of ?

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
Searz
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Joxuu wrote:

What is this game you are talking of ?

https://scrolls.com/

It's a TCG. I like to look at it like a combination of cards and chess.

caucheka
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i play some.

havn't in a while, was trying to run a growth/order cross deck but i need way more order cards. thinking about dropping another 5 bucks so i can pick up order premade.
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Valkenhyn
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I'm running something crazy and sloppy atm. It's limited by me just not having the cards but it generates energy units like crazy and has a pretty awesome suppression game

It looks like:

1 x Pother
2 x Powerbound
3 x Transposition
2 x Divine Mark
3 x Kabonk
3 x Woodland Memorial
2 x Heritage
2 x Royal Spearman
2 x Ducal Skirmisher
3 x Ducal Spearman
3 x Ragged Wolf
3 x Frost Gale
2 x Kinfolk Brave
3 x Sister of the Fox
3 x Stag heart
3 x Stone Pact Memorial
2 x Fertile Soil
3 x Kinfolk Veteran
3 x Rallying
2 x Quake
Valkenhyn
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Searz wrote:

I'm not sure which enchantment cards to run, but I'm running Champion Ring for the moment. Dryadic Power+Transposition is pretty beastly tho.

I personally like stag heart, it's pretty well rounded
Searz
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Valkenhyn wrote:

I'm running something crazy and sloppy atm. It's limited by me just not having the cards but it generates energy units like crazy and has a pretty awesome suppression game

'it generates Energy units like crazy'? There's no Energy in that deck. Just Order and Growth.

Quoted:
It looks like:

Well, first off you're going too far into both the resources in early/midgame. You're stretching yourself too thin. If you wanna go for a drawing deck-ish kinda thing then you should just skip the Order units altogether. Why? Because those units are for early/midgame and drawing decks are inherently weak at such times. Besides, going for 3-4 Order and equal amounts of Growth or more will really hurt your cards in midgame, or just make you reach midgame way slower than your enemy.

Drawing decks aren't that strong in general honestly, they're kinda weak early and midgame, only being incredibly strong in late, if you can even get there.

Now for some tips on cards:
Powerbound is pretty bad, don't use it.
Frost Gale is pretty bad, don't use it. (Quake is a lot better)
Heritage is kinda meh, but on a drawing deck it's staple. Don't run it on decks without Fertile Soil, because it's too volatile to risk using there. (because it's an enchantment, more info on that in my Stag Heart vs Champion Ring discussion below. This applies to Powerbound too)
Transposition is great, but there really not that much need for it on a drawing deck without Dryadic Power. (i.e: skip it)
Stag Heart really doesn't fit the drawing deck playstyle of disposable units.
Crimson Bull is an obvious choice for a drawing deck in my opinion. Especially if you're running Rally like you are. It's just better than the buff cards in general, because you rarely get off more than one or two attacks with a unit before it dies when playing a drawing deck. Enchantments on such units is really kind of pointless.
If you need Relentless units then go with either Kinfolk Jarl or Great Wolf+Mangy Wolf (not both). Skirmishers are just too far into Order and they aren't that great in lategame (Jarl/Wolves are far stronger).

Heres an example of what Id run on a drawing deck:

Pushback is mainly for lategame. Don't use it before that, because it will really strain your resources. Use it to remove enemy enchantments or walls or enemy units that are about to bring some hurt.
Rally is exchangeable with God Hand for an even stronger lategame.
Decimation is a really great card for lategame too. (not using it in this deck tho)
Valkenhyn wrote:

I personally like stag heart, it's pretty well rounded

Yeah, it's well rounded, but much easier to counter than Champion Ring.
Stag Heart is kinda bad with only one in play, pretty good with two in play and really good with three in play, but the problem is how easy it is to counter. Order has Pushback, Purification and Metempsychosis that all kill your enchantment cards when used (Pushback is common in good Order decks). Energy just has Violent Dispersal and other damage cards, but Violent Dispersal hard counters any units you use several buffs on and is a pain in the *** for when you buff your important units.

I look at Champion Ring like a bad Focus, but one that doesn't go away after one attack. Compared to Focus it does cost one resource more and gives one attack less, but if you manage to keep that unit alive then you get a far greater end result.
(Focus is better on drawing decks, but Champion Ring is better otherwise)
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ShiftyCake
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I've played very little of Scrolls, but I took The Crowning method as my initial approach.
It's basically where you focus your power into one being, turning it into a nearly unstoppable force, hence me calling it The Crowning.
Of course, there are major flaws in this strategy but I find it suitable for most games at the pace of lower difficulty's since they have no cards to decimate it.
There are certain ones that can do things like remove him back to his hand, but I built my deck around the ability to Crown more then one if need be, and there are a few of the monsters.

Joxuu wrote:

What is this game you are talking of ?


I'm not currently using my Scrolls account nor do I have any inclination of doing so any time soon. I'm happy to let you borrow it, play it and see if you like it? If you're interested in it, that is.
thanks Hogopogo for the banner :D
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