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Quinn Build Guide by TROLLing1999

AD Carry Dominating Land and Air with Quinn and Valor

AD Carry Dominating Land and Air with Quinn and Valor

Updated on October 25, 2013
9.2
13
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League of Legends Build Guide Author TROLLing1999 Build Guide By TROLLing1999 13 0 21,737 Views 26 Comments
13 0 21,737 Views 26 Comments League of Legends Build Guide Author TROLLing1999 Quinn Build Guide By TROLLing1999 Updated on October 25, 2013
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1
Its me dude | October 24, 2013 12:12pm
Voted +1
nice one , just dislike warmog's
1
Vynertje (386) | October 16, 2013 2:10pm
Actually had some time today to finish your request, so here you go!


Things to (re)consider
  • 2 lifesteal quints instead of 3 to aid your last-hitting under the turret.
  • Laning phase items look odd. Should these all be my first main items, or can I choose? I personally would never get berserker's early on by the way. Its a waste. Same goes for zeal. Just rush a bf into bloodthirster.
  • Q start, I personally would say that having a blind in a level 1 trade is super strong. (this is based on nothing but theorycrafting though, so I could just as well be mistaken)
  • I would run flat magic resist on any ad carry.
  • Corki is really good nowadays. Perhaps revise that matchup. He doesn't utilize that much auto attacks (counters your blind) and his trades are a lot more powerful than yours. Also, Draven could just as well be a harder matchup as well because you cannot guarantee a hit on your blind in simple trades, and boy his trades do hurt.



Things you should add
  • More explanations on alternative items. I would love to hear why you don't go for the new Trinity Force after the recent buffs. I'd figure it is quite good on her (not core but perhaps worth considering).
  • You explain some basics on trading but you could add some more things. Some things like tracking cooldowns for trades (especially important when facing champs like Janna).
  • Kiting, positioning and focussing information: key points in which an AD Carry should specialize


Things you should change
  • Warmog's as a main defensive item makes it look like you're stuck in early S3 meta, and it gets outclassed by most other defensive items nowadays. Frozen mallet isn't good anymore as well because it doesn't have any good sub-items like a phage. You need to have the complete 3.3k for the item to be useful.
  • You actually SHOULD push instead of just last hit - unless you don't have any map control or wards. However, in any other situation it is beneficial to push.


My rating: +



Overall a solid guide covering most basics. However, there are a few little fundamental flaws which I really don't like (like the pushing stuff) but overall the guide is quite decent.

PS: Main reason to get shiv over PD is for the added wave clear. Quinn cannot clear waves quickly at all so that's why it is somewhat mandatory to get on her. Just wanted to elaborate on that.

Also, please PM me with any comments or questions because I might not read them if you post them here.
1
TROLLing1999 (49) | October 13, 2013 7:53am
thnx for the vote
once i get experienced with and against jinx i'll add her in the matchup section.
1
evangili | October 13, 2013 6:10am
Voted +1
a good guide indeed. i am not a fan of the marksmen and the only over 1350 IP marksman i have is quinn. now i have become better whith her and i think u deserve and upvote. the only problem is that im havin trouble vs the new marksman, jinx. it would be great if u add some tips about trading with her cause her q deals AoE dmg and quinn hasnt got a lot of range, so i am almost always near minions and she hits me with her AoE dmg by hittin the minions. thats all. +1
1
TROLLing1999 (49) | October 13, 2013 1:24am
thnx for the feedback/vote
1
sortkaffe (2) | October 12, 2013 11:20am
Voted +1
I really like your categories on supports: healers, pokers and killers :) an overall great guide!
1
jeiko198 | September 30, 2013 10:26am
Voted +1
Buena guia ;3
quinn op
1
Meiyjhe (538) | September 30, 2013 7:33am
Voted +1
Thy sins
1. Try not to change structure in cheatsheets. So, change the cheatsheet structure of build 2 to the cheatsheet structure of build 1. Also I find warmogs highly questionable.
2. Coding error in mastery section and try to bring the defense part more apart from the offensive part. Bring a border in between or smthn
3. "Armor is always great vs adcs as well as vs AD-oriented junglers." Avoid oneline explanations. Explain why armor is a better option than (for example) health or something.

Thy blessing
1. C2V
2. Build overal seems fine
3. All basics included
4. Beautiful structure in the later parts of the guide
5. Bonus: Matchups and synergy

Result: Path of the Successor
Minor things, nothing you cannot handle

Have fun :D
(Do not forget to vote! :D)
1
TROLLing1999 (49) | September 17, 2013 7:14am
really nice banner indeed
ofc i would like to use it

thanks(again)

+rep for you
1
-NA- Veng Lmfao (169) | September 16, 2013 2:08am
I made this a while back for fun, wanna use it? lol
1
TROLLing1999 (49) | September 14, 2013 7:32am
up is fine but i would like some extra criticism if possible
1
batikus | September 14, 2013 5:49am
Voted +1
up +
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