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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
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Hello everyone and welcome to my first and probably only guide for Season 6!
Before I move on to the guide I would like to clear out a few things:
- I used to be decent at bbcoding. However, more than one year has passed since the last time I coded something and right now I do not have the time to relearn everything. That being said, I will use some basic coding throughout the guide but there are probably going to be some walls of text too.
- This is supposed to be a Kog'Maw guide, not a generic marksman one. This means that I won't be including a lot of generic information on marksman gameplay, item builds etc. If you are not familiar with the ADC role, then I highly recommend reading another guide first that covers universal marksman play and then coming back here.
- No matchups. I used to analyze matchups in my previous guides but I came to the realization that while there are indeed some specific tips, tricks, and play alterations against certain champions, in most cases you end up doing the usual stuff. Should you have any questions about dealing with a certain champion, don't hesitate to ask in the comments and I'll make sure to explain everything. Note, though, that the presence of supports on bot lane influences the outcome of the laning phase a lot.
Now that those things have been clarified, let's move on to the more important parts!
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Flash is mandatory on a champion with no built-in escape or gap closer such as Kog'Maw. It allows you to escape from ganks, reposition yourself in fights, dodge skillshots, chase and kite. Heal is the best secondary summoner spell for bot lane because it heals both you and your support which is crucial in fights and the MS boost is useful when being ganked. I'd never replace these two with anything else. Some may claim that
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I am pretty much running the universal ADC rune page.
AD Marks allow you to last hit with more ease and trade more efficiently. They outclass every other offensive stat such as AS or ArPen on marksmen.
The damage you take on bot comes primarily from the opposing ADC and is physical. Thus Armor Seals are more effective than Flat HP ones, which are preferred versus magic damage. They enhance your durability in trades and fights.
I like to run AS Glyphs instead of MR ones because of how AA reliant Kog'Maw is. These boost your damage by a lot and outclass MR glyphs in trades and fights when playing against a duo with mediocre or low magic damage. MR Glyphs are also viable. In fact, they're essential versus bot lanes with high magic damage such
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It has been proven that AS Quints are superior to AD ones on ADCs due to higher stat efficiency. On champions such as
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Superficially, you don't want to die at all. But getting rewarded with a kill or assist after an unsuccessful tradeoff is fine. This can also force some ![]() ![]() |
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The offensive use of this spell is really straightforward. Damage, waveclear, keep enemies in range. What's more important and not so obvious is utilizing this ability defensively. It is most effective when not having been reached by the enemies already. For example, if you notice an opponent is trying to reach you or a teammate throw ![]() |
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Since the AS passive from
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Max your W because it's your cornerstone ability.
Put a point in your ultimate whenever possible.
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Although Cull is not a suitable starting item, that does not mean that you should not buy it at all. In fact, as an item it serves a very specific purpose. If you are forced out of lane early and cannot complete ![]() ![]() ![]() ![]() |
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Until recently people have been rushing
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- First of all, what makes this item stand out and what Kog'Maw benefits from the most is the passives, not the base stats, which means that you will not gain the much needed powerspike until you have actually paid the whole recipe price. The item components don't offer much on their own.
- Secondly(and in strong association with the first issue), the item is very expensive and even the recipe price is quite high. As a consequence your powerspike will be delayed.
The new
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All in all, the
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No matter what you ended up rushing you should now build into ![]() ![]() |
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Obviously, choose the item you did not rush and build it. ![]() ![]() |
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The order in which you will build these two items depends on the circumstances of each individual game. Buy
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Unless incredibly ahead you should always have a defensive item in your inventory. You don't necessarily have to purchase them as your final item. If needed you should prioritize defense over damage after your core build is completed.
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Unless you're facing a bot lane with hard poke(i.e.
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Kog'Maw's laning phase is pretty weak until level 4-5 when he gets 2-3 points on
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That does not mean, of course, that you should opt exclusively for prolonged trades but when you are going for a short trade you must guarantee you're going to win. The most common way to achieve this is attacking the enemy carry when he is about to last hit a creep. If he tries to trade back he will lose gold, otherwise he will lose the trade. Since Kog'Maw's base range is relatively low you should ensure that you're not going to take damage from the enemy support and much minion agro in the process.
At level 6 you get a powerspike and you finally have some pure kill potential on the enemy thanks to
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The most crucial factor when teamfighting as a marksman is positioning. Ideally, you want to maintain a position in your team's backline, where you're almost impossible to reach yet you can easily attack the enemies. Move between attacks to become less susceptible to skillshots and engages and focus the most threatening to you target.
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The other key point is the use of
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You really want to avoid picking Kog'Maw against team compositions with multiple gap closers, hard CC and high damage. For instance, a team consisting of
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For your team, you need tanky allies with good initiation and some peel, since you can't really peel for yourself. In lane you synergize best with supports who can protect you and simultaneously force extended trades or protect you while you're forcing them yourself. With the right team composition
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All in all, because of his dependency on his teammates to reach his hypercarry potential,
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