I find this idea kind of fun in some ways. I always imagined a free-for-all on LoL to kind of be like Super Smash Bros, where you have lives and last one standing wins (I don't like playing timer, last one standing is much more exciting). Another concept could be like the Hunger games where you all struggle for survival and also try and secure objectives, like relic points in Dominion where you get buffs, except these are out in the open where you can get sniped. Similar stuff to the old Twisted Treeline where you had the buffs on the creep camps might be a pretty neat idea.
It should also make for a very interesting picks/bans.
It'll render some abilities kind of pointless, since you're all vying for survival. It'll render champions like
Sona kind of unpickable.
It should also make for a very interesting picks/bans.
It'll render some abilities kind of pointless, since you're all vying for survival. It'll render champions like

sirell wrote:
It'll render some abilities kind of pointless, since you're all vying for survival. It'll render champions like

Not necessarily, the beauty of this is that its points based rather than who got the most kills, for example you may play Yi and you might get 2 kills 2 assists 2 KS but 2 deaths and last 18 minutes which would equal 25 points however sona might go around getting 0 kills 5 assists 1 KS 0 deaths and last the full match and she would have 27 pts and may very well win :)
Its all about using the champions strengths to your advantage in this map
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
Because a
Sona can deal that much damage to score the majority of the points on a kill, right? If the mathematics is based on who deals the most damage despite assists/kills, then champions with low damage output will always be at a disadvantage. The maths would also be extremely difficult to calculate. Such a balancing idea as you are trying to figure out is still not going to work all that effectively. The reason I highlight
Sona in particular is that only her Q and ultimate are able to target enemies. Since it's a free-for-all, the only one affected by her remaining two abilities is herself. The natural advantage of being
Sona is essentially lost.
I think KS-ing should actually give you extra points, because it's just such an uncertain method to secure points. In an all-out brawl, getting that last hit out of the 2-3 other players in a fight could prove to be very difficult.
The easiest way might honestly be just to go draft pick only and by a points system via KDA ratio. Or by last one standing.
The map could also gradually decrease in size, so participants have an ever-increasing chance of finding each other and we don't get this bs of champions running around headless whilst
Teemo camps one bush for 55 mins, waiting for everyone to kill each other.



I think KS-ing should actually give you extra points, because it's just such an uncertain method to secure points. In an all-out brawl, getting that last hit out of the 2-3 other players in a fight could prove to be very difficult.
The easiest way might honestly be just to go draft pick only and by a points system via KDA ratio. Or by last one standing.
The map could also gradually decrease in size, so participants have an ever-increasing chance of finding each other and we don't get this bs of champions running around headless whilst

sirell wrote:
Because a



I think KS-ing should actually give you extra points, because it's just such an uncertain method to secure points. In an all-out brawl, getting that last hit out of the 2-3 other players in a fight could prove to be very difficult.
The easiest way might honestly be just to go draft pick only and by a points system via KDA ratio. Or by last one standing.
The map could also gradually decrease in size, so participants have an ever-increasing chance of finding each other and we don't get this bs of champions running around headless whilst

I do hear you and I do think that the idea does have some issues that may require ironing out especially with the likes of

The Reason I decided against having Killsteal gaining extra is it would be an unfair game then, Allow me to put it this way, if you are in a tough match one on one and you are now close to winning, then suddenly a

I think its very fair that I gave 2 points for killstealing because then those who worked hard are awarded 3 points as an "Assist" whilst people trying to 'steal' 5 points are only given 2 points.
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
Seems cool to brawl in such a way, but ten people is too much I think. Make it a smaller map with 8 peeps.
Also, supports in this map are gonna suffer, unless you play an extremely tanky
Taric with heaps of mana that runs around trying to follow up in fights for a KS then flees or some **** like that.
I would play this map, just for the chaotic fights.
Also, MPen
Dr. Mundo with
Sunfire Aegis and
Ghost will make everybody cry.
Also, supports in this map are gonna suffer, unless you play an extremely tanky

I would play this map, just for the chaotic fights.
Also, MPen



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