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ADC runes and masteries

Creator: cooper56 October 19, 2013 7:45am
cooper56
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Im wondering what is be as of now. Main thing im wondering about it the 1 crit chance rune i seen some people recommend it. Then i see some that dont use it.

Also for masteries im wondering on champs like corki and ez is it worth taking magic pen mastery point over crit? Seems to be difference i looked at some guides that do magic pen some that dont.
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It depends on personal preference and how much of a theorycrafter you are.

Without that Crit rune, your champion cannot crit at all. If you pick it you get at least 1% Crit Chance. There's the possibility that at least ONE of your AAs over 100 will deal 200% damage. That in an early duel can mean victory for you. And it only costs 0,85 AD less in the earlygame - barely noticeable.


About the Magic Pen, well, Corki deals magic damage with his skills. 8% extra MPen is worthwhile considering it's a single point you're investing to chunk some MR from your opponent. That could mean over 20-30 extra damage over a full rotation of your combo.
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cooper56
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SteppenKat wrote:

It depends on personal preference and how much of a theorycrafter you are.

Without that Crit rune, your champion cannot crit at all. If you pick it you get at least 1% Crit Chance. There's the possibility that at least ONE of your AAs over 100 will deal 200% damage. That in an early duel can mean victory for you. And it only costs 0,85 AD less in the earlygame - barely noticeable.


About the Magic Pen, well, Corki deals magic damage with his skills. 8% extra MPen is worthwhile considering it's a single point you're investing to chunk some MR from your opponent. That could mean over 20-30 extra damage over a full rotation of your combo.

magic pen is not just point to get it you need to spend 5 losing out on crit dmg increase and free attack speed as adc.
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Runes:

- AD or Hybrid Pen Marks
- Armor Seals
- MR or MR/lvl Glyphs
- AD or LifeSteal Quints

On ADC I consider a crit chance mark useless, since you'll probably be buying some crit chance anyways. On every other page, I take it.

Masteries:

21-8-1 is my preference, but honestly you can spend the remaining 9 points wherever you like.

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AD, Armour, MR, Lifesteal. I prefer 21/6/3 masteries because they are awesome. I don't bother with the crit chance rune or mpen mastery, I used to use mpen on blue ezreal but since the standard Ezreal and Corki builds both go Triforce and IE I feel like the crit based masteries are still pretty good. On Corki the mpen would definitely be good too though, I'd say it's down to preference like zerkers vs sorcs.
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cooper56 wrote:


magic pen is not just point to get it you need to spend 5 losing out on crit dmg increase and free attack speed as adc.


Why would you prefer +4% Attack Speed (such a bad mastery imo) over +8% MPen on Corki, who deals mostly magical poke damage with his rockets and Q?

I'm not saying those masteries are the go-first option on EVERY single ADC. Why would Vayne want MPen, for instance? It's wrong to say that there's a single ADC mastery page that fits well every single ADC out there, though.

Ex: you can't really play Vayne safely without Summoner's Resolve and Veteran's Scars . Caitlyn and Ezreal would like to have Meditation though as Luther suggests because they use skills more often to poke and are way safer to play.
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SteppenKat wrote:

Why would you prefer +4% Attack Speed (such a bad mastery imo) over +8% MPen on Corki, who deals mostly magical poke damage with his rockets and Q?

You're not giving up attack speed for the MPen masteries. You're giving up the crit masteries and Havoc . You will STILL take the AS masteries no matter what. It's too important.
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SteppenKat wrote:



Without that Crit rune, your champion cannot crit at all. If you pick it you get at least 1% Crit Chance. There's the possibility that at least ONE of your AAs over 100 will deal 200% damage. That in an early duel can mean victory for you. And it only costs 0,85 AD less in the earlygame - barely noticeable.





if i remember correctly that isnt how crit works in this game

your chances to crit keep going up if you dont crit

im just going to use fake numbers as an example

1st AA has a 10% chance to crit, it doesnt crit

2nd AA now has a 20% chance to crit, it doesnt crit

3rd AA now has a 30% chance to crit, it does crit

4th AA goes back to having a 10% chance to crit

its meant to normalize it so its not completely RNG
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Satella wrote:


You're not giving up attack speed for the MPen masteries. You're giving up the crit masteries and Havoc . You will STILL take the AS masteries no matter what. It's too important.

I dont agree on havoc at all most adc players dont even take it now people finally realized it adds not dmg were talking like 1-2 dmg nothing to turn a game or even a trade.

Most adcs i see at high lvl of play go butcher and destruction you do same dmg as an adc who when havoc but you get most last hits you would missed under tower and push towers faster.

On cait destruction op.

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