When he use savior stance on a turret the enemies do pull aggro right? You could have it where you take the damage for whatever you are protecting and your target regains HP% based on the damage you take for that target. Just a thought. Pretty cool idea though.
Orb should also do some sort of AOE Heal at the end so they have more of a reason to kill it yah know?? I do love the stealth support. Very, very interesting.
Pull aggro? If they attack the turret, he will take the damage instead. That's it. =P
Blocking a dangerous damage source like Requiem is already a lot, so I guess it's fine as it is.
AoE heal to the enemy team? Nah, it'd end up worse than Ace in the Hole. They already have a big reason to destroy it, and that is to stop the buffing & healing.
[quote=TehGus][quote=Read]
When he use savior stance on a turret the enemies do pull aggro right? You could have it where you take the damage for whatever you are protecting and your target regains HP% based on the damage you take for that target. Just a thought. Pretty cool idea though.
Orb should also do some sort of AOE Heal at the end so they have more of a reason to kill it yah know?? I do love the stealth support. Very, very interesting.
[/quote]
Pull aggro? If they attack the turret, he will take the damage instead. That's it. =P
Blocking a dangerous damage source like Requiem is already a lot, so I guess it's fine as it is.
AoE heal to the enemy team? Nah, it'd end up worse than Ace in the Hole. They already have a big reason to destroy it, and that is to stop the buffing & healing.[/quote]
Stance implys he's standing the savior part is good though, But Interception completely implys that he is intercepting the ally saving him from dmg.
[quote=Dremu]Savior stance should be called Interception :P
Stance implys he's standing the savior part is good though, But Interception completely implys that he is intercepting the ally saving him from dmg.[/quote]
When he use savior stance on a turret the enemies do pull aggro right? You could have it where you take the damage for whatever you are protecting and your target regains HP% based on the damage you take for that target. Just a thought. Pretty cool idea though.
Orb should also do some sort of AOE Heal at the end so they have more of a reason to kill it yah know?? I do love the stealth support. Very, very interesting.
Pull aggro? If they attack the turret, he will take the damage instead. That's it. =P
Blocking a dangerous damage source like Requiem is already a lot, so I guess it's fine as it is.
AoE heal to the enemy team? Nah, it'd end up worse than Ace in the Hole. They already have a big reason to destroy it, and that is to stop the buffing & healing.