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from what I've seen so far nice guide. items are in the right order, masteries are good but runes and BBcode (not a big part of building a champion but important here on MOBAfire.) are not so great.
critical runes are very risky especially since you can get a better use of critical chance through items (which are some of the cheapest in the game with the exception of trinity force and infinity) where you can just have penetration marks or damage. only other thing I have to say is that if you are low in gold during the laning phase and are struggling to build the statikk shiv after berzerkers its going to lose a lot of gold value. early on Yasuo cannot use crit-strike effectively to take down mid.
The point of this guide isnt for mid domination, its more about giving yourself a bit of an early game advantage you need, but by no means do you try to dominate the lane with yasuo early game. his squishyness wont allow for it. its merely to help you survive against your opponent until yasuos mid-late game ability allows for you to take the lane. its about dying the least amount of times possible, and going full defensive farming until you can get the items you want. much like a nasus farming his q at turret most of early. since you have no mana, you are an unbreakble wall
critical runes are very risky especially since you can get a better use of critical chance through items (which are some of the cheapest in the game with the exception of trinity force and infinity) where you can just have penetration marks or damage. only other thing I have to say is that if you are low in gold during the laning phase and are struggling to build the statikk shiv after berzerkers its going to lose a lot of gold value. early on Yasuo cannot use crit-strike effectively to take down mid.