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Kha'Zix Build Guide by Dyzzii

Assassin Taste Their Fear! (In Depth Kha'Zix Guide)

Assassin Taste Their Fear! (In Depth Kha'Zix Guide)

Updated on June 3, 2016
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League of Legends Build Guide Author Dyzzii Build Guide By Dyzzii 74,222 Views 12 Comments
74,222 Views 12 Comments League of Legends Build Guide Author Dyzzii Kha'Zix Build Guide By Dyzzii Updated on June 3, 2016
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1
FantasySniper (15) | February 8, 2014 6:34am
Pros and Cons are supposed to be more of a summary; connect to those facts throughout the guide. Explain your masteries and runes please. You assume too much about the reader's present knowledge.
1
Awaki Sakume | January 27, 2014 7:30am
I agree with others when they say Frenzy is a terrible masteries for him to have, ESPECIALLY because of the lack of critical chance in this build The tiny little crit on Triforce does NOT make Frenzy a viable mastery, and if anything I would exchange Frenzy for Feast if I were jungling, especially for the early game jungle sustain it provides. He also tends to be a high risk high reward champion all his own, so the Dangerous Game mastery isn't an entirely bad pick for him either. That 5% regen on kills may be the savior in the midst of a 2v1 attempted counter jungle. I honestly don't see a bad side to Fury, seeing as it allows slightly faster clearing. Granted, yes, it's rather ****ty in team fights, but in the early game you want it there to aid you in the first leash. The way the jungle is now, you can actually get wolves and wraiths to hit 2 before hitting your first buff, and then take it smiteless with your W and not take away from your team's other lanes at all in the early game, while letting them roam a little to make sure you're covered on your blue.
1
Dyzzii | January 26, 2014 8:44pm
Aah thanks guys :D. your advice is much appreciated and il go through and fix those bugs. I did go in and try black cleaver + bloodthirster instead of tri force and it did work really well :). Thanks for your input guys i really appreciate it :D
1
Maintained (201) | January 26, 2014 11:43am
Knightro wrote:

For items, you should list them and explain why each one is a viable pick. Use icons like this:




To use the icon he used above:
Code:
[icon=ravenous hydra size=50]


Knightro wrote:
And when you read the guide to making a guide, learn how to use columns. They are very useful, albeit tricky to get the hang of.

Code:
[columns][icon=ravenous hydra size=50][/nextcol]Once you get this item, prepare to get laid.[/columns]
Effect
1
Knightro (54) | January 26, 2014 10:49am
For the items:

As said above, Trinity Force is a rather poor choice on Kha'Zix. You might as well take Black Cleaver instead. Trinity is bad because he cannot make the most use out of all the stats it offers.

For the masteries:

Fury is insignificant to Sorcery because kha is an ad caster, so he needs CDR (cooldown reduction) to cast his abilities more often. 5% CDR is mathematically more cost-efficient then 5% attack speed anyways. I also recommend taking that point out of Frenzy and putting it into Spell Weaving to increase your overall damage output. And in the defense tree, i find that 3% increased hp from Juggernaut is more beneficial then 2 additional armor from Hardiness .

You need some coding! I have a link in my signature that takes you to the "Guide to making a guide". It has all the coding tips and tricks you need to make your guide look nice. For example, in your runes chapter, put this at the top of the chapter:

[[runes]]

You can do the same with masteries:

[[masteries]]

You need to elaborate on your rune and mastery choices. Why armor pen when i can just take Flat AD instead? Are life steal quints a good idea? What about Flat Mr glyphs?

Near the bottom of each chapter when editing your guide are two little arrows, one going up and one down. They let you move around the order of your chapters. You should have pro/cons right after your introduction.

There's a coding error on your items section:

"[bloodthirter]]"

For items, you should list them and explain why each one is a viable pick. Use icons like this:



And when you read the guide to making a guide, learn how to use columns. They are very useful, albeit tricky to get the hang of.

I hope this helps!
1
CroatianKilla (3) | January 26, 2014 2:23am
Hmm, you could put some pictures because your guide doesnt look that good, but its all ok just update it and make it look better :D.
1
Dyzzii | January 26, 2014 12:34am
im so confused :(
1
IPodPulse (120) | January 25, 2014 11:52pm
Do yourself a favor bbcode
1
Dyzzii | January 25, 2014 11:20pm
Whats wrong with my coding? :o
1
Ubnoxius (61) | January 25, 2014 10:36pm
coding...QQ
1
Dyzzii | January 25, 2014 9:39pm
Aaaah yes I completelly misworded the trinity force passive, my bad :(. I still believe it is a strong pick on him as your base AD is around 110 or so at lv 18. So i still think it is viable. That tiny crit chance can be helpful and that movement speed passive is very good. But thankyou for your input and I will surely be updating my guide to word my thoughts more clearly.

I also dont really like mobility boots on Kha. I dont think you need that mobility on him as you have your Leap to initiate and escape, and i just dont find it worth it when those other two boots are available.

However i only get Frenzy on kha IF im going to get a tri force, and i really find that attack speed from Fury is very useful for your jungle clear.

Nonetheless, thats for commenting and i really appreciate your advice.
:)
1
Maintained (201) | January 25, 2014 9:36pm
Do you really think the Sheen on Trinity Force deals 200% damage based of your attack damage? Cause you are absolutely incorrect. It is actually only 200% of your base attack damage.

And the Zeal from Trinity Force? The critical strike chance is too little to be noticeable, especially when you hardly auto attack in team fights. The only benefit is the increase in % movement speed.

And with Kha'Zix' amazing attack damage stacking, Trinity Force offers very little of it, so your overall damage may possible be the same, if not less, overall. Let us not forget how expensive it is, making it not cost efficient on Kha'Zix.

TL;DR : Trinity Force is terrible on Kha'Zix.

Edit: Frenzy and Fury on Kha'Zix? Very, very bad. Never.

Edit 2: Probably want to include Mobility Boots as a situational on Kha'Zix. It is really good in some situations.
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