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Warwick Build Guide by Jellymage

AD Offtank Feral FlareWick - Jungling Warwick in Season 4

AD Offtank Feral FlareWick - Jungling Warwick in Season 4

Updated on April 10, 2014
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League of Legends Build Guide Author Jellymage Build Guide By Jellymage 1 5 17,439 Views 9 Comments
1 5 17,439 Views 9 Comments League of Legends Build Guide Author Jellymage Warwick Build Guide By Jellymage Updated on April 10, 2014
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1
uWontMakeIt (6) | May 25, 2014 12:31pm
Hi. There is several problems with this build. Starting with runes, you should focus on one thing instead of spreading them. Next the items and masteries do not synergize. Your item build is all about offense but the masteries are for defense. Why? My idea for WW is to build the Feral Flare and Wit's End for damage early and focus on defense later. This build should work in lower elo but I cant see you surviving anythig above silver with the way you have done this. Sorry
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DDRCrono | May 23, 2014 9:37pm
For runes, I say attack speed runes because with WW's passive, Wit's End and BOTRK there are on-hit effects - hitting more often will trigger all of those more often. I actually go with both scaling armor and magic resist runes because, particularly with the buffs to the scaling armor runes, by the time you're even getting really active in the game, they will have mostly equaled out to what flat provides. In the early phases, ww's sustain is good enough that you don't really need a lot of armor in the jungle. I also prefer to go for the movement speed quints to synergize with his e.

For items, I feel that getting a defensive item before BOTRK is something I would prefer to do unless I'm really ahead, or laning phase is lasting a very long time. I think it's good to be able to take a few hits in the earlier team fights. I like to go Spirit Visage / Randiun's, though I can see some potential in subbing out Randuin's for Iceborn if you want to go a bit more offensive, or if there really is no ad threat (pretty rare), then I could see why you might go for Frozen Mallet instead. I'd just suggest getting both some MR and Armor earlier in the build - with feral flare and wit's end you already have pretty good damage output. (Also, the usefulness of botrk depends on how much health their tanks are stacking, though of course the lifesteal is useful either way). I did see someone say they used triforce for their ww build, which I thought was interesting, but personally I would lean more toward the tankiness offered by iceborn over triforce unless I was totally rolling the enemy team. Just seems a little too offensive for ww.

As for abilities, as another comment said, I agree with starting w, but maxing q first will give you more burst damage for ganks, and will be at a nice level by the time you're 6; you just aren't going to benefit from as much damage with more ranks in w.

For masteries, I personally go for the 21 Defense / 9 utility since I like Fleet of Foot with the movement speed runes and of course Runic affinity is nice since red buff in particular helps warwick's chasing ability. (Also the cd on summoner spells is handy too).
1
RudolfHealer | April 16, 2014 5:11am
Okay.

Wits Ends is okay item for early/mid game. In later game Feral Flare deals more dmg with 28 stacks. And this build works if you have tank in your team already. ATM i only build Feral Flare for dmg and rest is tanky. I main WW in Gold3.
1
ShortyHUN (40) | April 10, 2014 7:37pm
Daaamn get together those runes... For marks either run AS or HybridPen for Warwick, on blues get scaling or flat MR, havn't tried buffed CDR ones, but you are a tank generally so probably no, for quints i think penetration ones are the worst, try AD, AS, MS, life steal.

Q is just too strong to not max it first, starting with W is ok, but max Q 1st.

Kind of overdoing AS items... add more tankyness (boots for exmaple), i'm pretty sure botrk and flare is enough for WW. In my opinion Sheen items are pretty unnecessary for WW, go for Frozen Mallet instead of Iceborn Gauntlet.

No Enchanted Armor ... just no... maths please, you need to have 100 armor to get an extra 5... totally worth it for 2 mastery points right? Get Block or Recovery just so much more effective. Maybe removing a point from Legendary Guardian for Martial Mastery not losing much defensive stat for +4 flat AD.
1
Jellymage | April 10, 2014 2:57pm
I'll make a few split builds for more tanky boot options, I'll have to look into whether the CC reduction from Defense21 stacks in any way with tenacity.

Oddly enough those rune changes are pretty much what I played him with while testing (I didn't want to buy tonnes of runes just to test him out), they seem to work and I have no clue if the build-listed ones work as well so I'll change them over when I get home.

Thanks for the input :D
1
emoriam (287) | April 10, 2014 10:27am
Not going to lie you will need Ninja Tabi or Mercury's Treads, you should max out Q first and your Runes are, wow, nice mixture of everything but generally you can just part one kinds of Runes like Glyphs in two kinds of different choices. For instance go for 9 Greater Mark of Hybrid Penetration because you shouldn't split your marks. Just go for sclaling MR Glyphs, please and you Quintessences, not sure would prefer Greater Quintessence of Movement Speed.
1
GrandmasterD (531) | April 10, 2014 9:22am
1
Jellymage | April 10, 2014 9:15am
There's no point just saying how bad the build is, did you try it? what worked better than the listed build? what runes work better with Warwick in your opinion?

Constructive criticism please
1
97BligenN (17) | April 10, 2014 8:47am
Runes - just no pls no
how is frozen mallet anti ap?
the build is... bad... no optional items either
starting with W? :X
the guide... meh also no c2v...
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