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Warwick Build Guide by Jellymage

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League of Legends Build Guide Author Jellymage

Feral FlareWick - Jungling Warwick in Season 4

Jellymage Last updated on April 10, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 8

Legendary Guardian

Defense: 22


Utility: 0

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With the introduction of the Feral Flare to the League of Legends the viability of many different junglers has changed and in most cases increased.

One of the most heavily affected junglers (in my opinion) is Warwick, after his steady decline from fame throughout seasons 2 and 3 he has finally been offered an opportunity for redemption.

This guide focuses on the synergy between Eternal Thirst, Hunters Call, Infinite Duress, Feral Flare and Wit's End and how to achieve this unholy combination as quickly as possible.

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Seals: These defensive seals are used to provide great sustainability early in the jungling phase, as well as protection from many commonly used AD counter-junglers.

Marks: These offensive marks are designed to offer support for Warwick in both the early jungling phase and the later game team-fighting stage. Hybrid penetration marks are used because of Warwick's iconic mixed damage output.

Glyphs: These defensive glyphs are used to promote Warwick's early jungling against physical damage dealing neutral camps while also giving him an edge against magic damage dealing champions later on in the game.

Quintessences: These offensive quintessences are used to accentuate Warwick's mixed damage output at all stages of the game.

Overall rune focus

These runes are designed to help Warwick at all stages of the game, with a focus on defense as his main sources of damage do not scale with Attack Damage or Ability Power, but rather with the amount of stacks on Feral Flare and his Attack Speed.

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As most of Warwick's damage comes from his Feral Flare + Wit's End combo, it is far more beneficial to focus on the defense tree for gems like:

Second Wind

Amazing sustain boost when Warwick is in trouble.

Enchanted Armour + Legendary Guardian

Significant boosts to both armour and magic resistance which scale into late game.

Tenacious + Swiftness

Useful increases to Warwick's chasing ability which even further accentuate his Blood Scent's chasing potential.

Overall mastery focus

These masteries focus on keeping Warwick alive and mobile as well as increasing his ability to heal in tight situations. This is far more important for Warwick than increased damage, simply because his damage is all derived from on hit effects.

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Skill Sequence

Hunters Call is essential for quick and sustainable jungling and is maxed first.

Hungering Strike also helps you sustain in the jungle as well as providing a great aid for dueling and subsequently is maxed second.

Blood Scent is important for ganks so put a point in early, however levels only increase range of detection so max it last.

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Eternal Thirst

The passive which sets Warwick apart from other junglers, it not only increases his damage output and sustain but also works in perfect sync with the effects of wit's end, an amazing part of Warwick's kit.

Hungering Strike

One of Warwick's most important abilities, Hungering Strike allows Warwick to turn the tide of a fight in his favour with a modest amount of damage and an outstanding hp return, on maximum rank one hit from this spell is almost as useful as Heal.

Hunters Call

Warwicks jungling potential is magnified to insane levels by this simple attack speed steroid, this is also what lets a build based entirely on on-hit effects be so successful and flat out terrifying. Additionally, the fact that this steroid is shared with any nearby allies makes it almost on par with Sivir's ultimate in terms of tower pushing.

Blood Scent

This spell makes Warwick one of the hardest champions to escape, it gives him almost unparalleled speed when near a weak enemy champion as well as immunity to possible jukes or turn arounds using bushes that could normally be performed while running.

Infinite Duress

The lynch pin in Warwick's kit, not only does this ultimate supply a 1.8 second hard crowd control with substantial damage output, it also applies each of Warwick's on-hit effects FIVE TIMES, when combined with Feral Flare, Wit's End and Blade of the Ruined King there won't be much left of an opponent afterwards.


Essential for situational positioning, escapes and initiation. While it lacks the raw chasing potential of ghost, it has a much more versatile set of uses and in general lets Warwick adapt to more situations than ghost


You're in the jungle, c'mon...

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Creeping / Jungling

Clear Order

Blue Golem
Red Lizard - (always sweep the bush next to this camp)
Back - (buy first set of items)

Blue Golem
Gank - (you will have reached level 6)

After this initial run through, jungle freely while keeping an eye on both buffs and opportunities to counter-jungle.

Make sure to look out for over-extended enemies whenever your ultimate is up, or even if it isn't as long as you have red buff and they're low enough for Blood Scent's speed boost.

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Some games I've played using this item build, these masteries and similar runes. Not conclusive evidence of the effectiveness of this build, but definitely a step in the right direction.

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Hopefully this guide provides a clear method for using Warwick in season 4 in combination with the new items introduced to aid junglers.

Any additions and alterations are welcome in the comment section, this is by no means a comprehensive/final build for jungling Warwick, it's simply a method of playing him that I've found to be effective in the current meta-game (in both ranked and normal).