Janitsu wrote:
add a space after the -
autoattacks, Autoattacks, basic attacks, anything but AutoAttacks
Personally I'd prefer using Basic Attacks or Standard Attacks as autoattacking refers to just stand next to the enemy and let the champion attack it (hence the word 'auto').
On topic. I dislike many of the pros and cons you've given.
Thresh doesn't have strong basic attacks. His base AD and range are low. The passive on
Flay empoweres them but that has a wind up time and it'll still be pretty **** if you don't max
Flay.
Thresh doesn't have an escape, he offers an escape to his allies. Be precise.
- Just free armour from
Damnation won't make him tanky. Ever played AP/AD
Thresh? I sure wasn't tanky.
- High skill ceiling/cap, difficult to master, etc. would all be better than Takes time to practice. I mean, everything takes time to practice.
Thresh is a pure support, which means that he's useful even without items.

GrandmasterD wrote:
Personally I'd prefer using Basic Attacks or Standard Attacks as autoattacking refers to just stand next to the enemy and let the champion attack it (hence the word 'auto').
I agree with you. So many words to use, and so many ways to use them. As a no native English speaker these kind of thing are very confusing for me but I get your point. I'll spend alot of time with this guide so I got enough time.
GrandmasterD wrote:
Personally I'd prefer using Basic Attacks or Standard Attacks as autoattacking refers to just stand next to the enemy and let the champion attack it (hence the word 'auto').
On topic. I dislike many of the pros and cons you've given.
Thresh doesn't have strong basic attacks. His base AD and range are low. The passive on
Flay empoweres them but that has a wind up time and it'll still be pretty **** if you don't max
Flay.
Thresh doesn't have an escape, he offers an escape to his allies. Be precise.
- Just free armour from
Damnation won't make him tanky. Ever played AP/AD
Thresh? I sure wasn't tanky.
- High skill ceiling/cap, difficult to master, etc. would all be better than Takes time to practice. I mean, everything takes time to practice.
Thresh is a pure support, which means that he's useful even without items.
Feeling kind of dumb for missing out these things, well, you learn from your mistakes. Changing it right now, thanks for the response.
R4GE wrote:
Feeling kind of dumb for missing out these things, well, you learn from your mistakes. Changing it right now, thanks for the response.
No problem, and hey, it's not as bad as 90% of the guides here which list "Does A Lot Of Damage" as a pro.

Changed my pros to + A great intiator, nice shield/escape for allies, stong cc and the ability to catch a enemy off guard. My new cons are high cooldowns, death sentence are easy to dodge, vulnerable in the early game to AD without souls and items and slow windup time on his basic attacks.
R4GE wrote:
Changed my pros to + A great intiator, nice shield/escape for allies, stong cc and the ability to catch a enemy off guard. My new cons are high cooldowns, death sentence are easy to dodge, vulnerable in the early game to AD without souls and items and slow windup time on his basic attacks.
Sounds a lot better.

GrandmasterD wrote:
No problem, and hey, it's not as bad as 90% of the guides here which list "Does A Lot Of Damage" as a pro.
When I wrote the chapter I wasn't focusing him as a Support for some reason, and the amount of guides that doesn't have any single BBCoding in it is to damn high ( I got some problem that everything have to be perfect, autism ftw. ).
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+ Nice shield and escape
+ Can intiate fights
+ Will be automatically tanky
-Takes time to practice
-Needs items to be effective
-Has a long windup time on