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Official hearthstone thread

Creator: Pølsemanden December 8, 2013 1:59pm
1091 posts - page 84 of 110
Searz
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This is the warrior deck I've been running. So far doing well but I sometimes have trouble against rush decks like warlock and hunter. Any tips on how to improve? So far no problems with anything else.

Run the enrage engine. It helps immensely against aggro.
The enrage engine consists of Cruel Taskmasters, Armorsmiths, Acolytes of Pain, Frothing Berserkers and one or two Whirlwinds, plus an elective amount of Inner Rages.
I'd skip Ysera (that's not exactly a common thing to say, haha), The Black Knight, the two Wild Pyromancers, one Cleave and one Inner Rage.
You could skip Sylvanas too, but she does help a ton against Druid and the likes, even if she doesn't help much against aggro.

Something like this:
http://www.hearthhead.com/deckbuilder#cMnk7zsX7Mao7zVH7zbH7zzw7zkk7zf37MmW7zrR7Mdh7MoS7MqV7zVK7zN7zoG7MiG7Msf7Mhb7zya7zaQ8z
YayaFTW wrote:

Not qualified to say this but I feel like there's one too many cleaves and Deathwing doesn't syngergize at all with the deck. This a control warrior deck, and Deathwing is a last resort card used when there's no other solution left. Control warrior if it safely reaches late game will most likely never be in a situation where Deathwing can turn the tides of a game.

I'd say drop 1 cleave and deathwing (not sure), drop 1 whirlwind (not sure since the current meta is infested with zoo/hunter so whirlwind will pretty much come in handy a lot of times) and get taskmasters or hoarders maybe.

Actually, Deathwing works very well with this kind of deck. His earlygame sucks though(which is why he's getting ****ed by aggro), and that needs to be remedied.
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Searz
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tehAsian wrote:

Here's the priest deck I've been running. It's been pretty successful in ranks 10-8ish last season, but I've been losing a lot when the rankings reset and I don't know why :/

Any recommendations?

Yeah, go for a more defensive and grindy deck instead. Works better against aggro, which is FotM right now.

Here's a quick deck I threw together. I'm sure there are some problems with it, but it should be pretty decent:
http://www.hearthhead.com/deckbuilder#cMaf7Mmz7zkk7Mzt7MAV7zb37zaX7Mrf7MmK7MhS7zR7MhB7Mj57zcK7zAo7zAa7Mfo7Mx7zGo8V
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Searz wrote:


Run the enrage engine. It helps immensely against aggro.
The enrage engine consists of Cruel Taskmasters, Armorsmiths, Acolytes of Pain, Frothing Berserkers and one or two Whirlwinds, plus an elective amount of Inner Rages.
I'd skip Ysera (that's not exactly a common thing to say, haha), The Black Knight, the two Wild Pyromancers, one Cleave and one Inner Rage.
You could skip Sylvanas too, but she does help a ton against Druid and the likes, even if she doesn't help much against aggro.

Something like this:
http://www.hearthhead.com/deckbuilder#cMnk7zsX7Mao7zVH7zbH7zzw7zkk7zf37MmW7zrR7Mdh7MoS7MqV7zVK7zN7zoG7MiG7Msf7Mhb7zya7zaQ8z


Toss Ysera, indeed not common advice hue :P

I was already looking to toss 1 Inner Rage and 1 Cleave but wasn't sure what to get. I suppose getting Frothing and Cruel Taskmasters work although I do like the pyromancer.

Not really sold on tossing Black Knight though, I think it's a great tech card and it's helped me against a variety of nasty Taunts such as Sunwalker, Tirion and Ancient of War. Then again, has been a dead draw at times...

Thanks for the ideas though, I'll do some testing.
Searz
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Not really sold on tossing Black Knight though, I think it's a great tech card and it's helped me against a variety of nasty Taunts such as Sunwalker, Tirion and Ancient of War. Then again, has been a dead draw at times...

Yeah, the problem is that it can be very inconsistent. Sometimes it can win games on its own (see Ancient of Lore), but sometimes it can also be utterly useless.
I'm only running it in my Druid deck myself.
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Searz wrote:


Yeah, the problem is that it can be very inconsistent. Sometimes it can win games on its own (see Ancient of Lore), but sometimes it can also be utterly useless.
I'm only running it in my Druid deck myself.


The satisfaction you get from playing it against Sunwalker, Tirion Fordring or a legendary they gave Taunt (through Argus or sth).. just great.
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Searz wrote:


Yeah, go for a more defensive and grindy deck instead. Works better against aggro, which is FotM right now.

Here's a quick deck I threw together. I'm sure there are some problems with it, but it should be pretty decent:
http://www.hearthhead.com/deckbuilder#cMaf7Mmz7zkk7Mzt7MAV7zb37zaX7Mrf7MmK7MhS7zR7MhB7Mj57zcK7zAo7zAa7Mfo7Mx7zGo8V


I thought Mind Vision was terrible?

And I don't have Ysera, Cairne or Hogger ~_~
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tehAsian wrote:



I thought Mind Vision was terrible?

And I don't have Ysera, Cairne or Hogger ~_~


Mind visions can get you a good card you probably don't have and gives you a small idea on what you should expect in the next few moves from your opponent I think
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tehAsian wrote:

And I don't have Ysera, Cairne or Hogger ~_~

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tehAsian wrote:

I thought Mind Vision was terrible?

And I don't have Ysera, Cairne or Hogger ~_~

It's pretty decent. It copies a card in your enemy's HAND, which means that the card you get is one he can play at any time. As such you can adjust your playstyle and possibly get advantages through that.

Tough luck. Ysera and Cairne are cards you'll wanna craft as soon as you can btw. Especially Cairne.

You know what? I'm gonna throw together a tier list cuz I feel like it might be helpful.

Best: Tirion Fordring, Cairne Bloodhoof, Ysera, Bloodmage Thalnos and Leeroy Jenkins.
Great: Ragnaros, Alextraza, Lord Jaraxxus, Sylvanas and Cenarius.
Good: The Black Knight, Grommash Hellscream, Hogger, Al'Akir The Windlord, Archmage Antonidas, Edwin VanCleef and Onyxia.
Niche(situational): Malygos, Baron Geddon, King Mukla, Deathwing and Captain Greenskin.

Highly situational; almost unplayable: Prophet Velen, King Krush, Illidan Stormrage, Harrison Jones, Nat Pagle and Millhouse Manastorm.
Flat out unplayable: The Beast, Elite Tauren Chieftain, Lorewalker Cho, Nozdormu, Gelbin Mekkatorque and Tinkmaster Overspark.
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So I've gotten down to rank 5 now, playing mostly Warlock Zoo and I've got a pretty decent grasp on it by now.

These cards are pretty much locked down for me.

That leaves me with 6 slots open.
But which of these 19 cards are worth running?

I'm currently thinking that:
The Leper Gnomes aren't really worth it.
While the spell immunity can work wonders, it's in many other cases pointless and means that your Faerie Dragon is essentially a Raptor(blank 3/2).
The Blood Knight is too weak on its own and needs a combo to be powerful. Combos when your hand size is generally very small are inherently harder.
Running two Dark Iron Dwarves is a bit too slow.
The second Doomguard makes it too easy to end up in a situation where you discard your other discarding cards.
Running two Dire Wolf Alphas is likely a good idea considering the many divine shields and two Shieldbearers. (but I've yet to decide)

That leaves me with these 12 cards to fill 6 slots.

It's a tough call.
Am I wrong in thinking that the second Doomguard isn't worth it?
Thoughts in general about this?
I'm a strong independent black mage who don't need no mana.

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