GrandmasterD wrote:
Here's The Dargon Deck of Dargons! It's a for fun deck that has all the dragons in it, which, obviously, is a silly idea. However, who doesn't like dragons?
Any ideas on making it more playable?
I'd recommend going for a token strat seeing as you're already running 3 cards that lend themselves toward it, but since Hunter is FOTM (along with Warlock) I'm not sure filling the board is a viable strategy right now.
So I think these changes would be for the better:
Ancient of Lore > Nourish when it comes to card draw. Wild Growth > Nourish when it comes to mana acceleration, so it has better alternatives for both uses.
Sack Power of the Wild and get a BGH and another Wild Growth. This deck is so incredibly top-heavy that you'll really want that mana acceleration.
I'd also consider replacing the Loot Hoarders with Harvest Golems, because card-draw is of lesser importance when you have so many big stompy things in your deck. You'll also be far more likely to survive into lategame if you run a defensive unit like the Golem.
So something like this in the end.
"He cooked cake." - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
Quoted:
Meanwhile on polse's ACC:
Wow, that's pretty unlucky.
I think my luck is just above yours, I'm pretty unlucky too. I've opened slightly more than double what you've opened (roughly) and I've gotten 10 legendaries, 1 of which were golden.
I make up for my luck with smarts though :D
I've gotten about 10000 extra dust from disenchanting nerfed cards. With the help of that I've crafted 5 golden legendaries, 1 golden epic, 3 golden rares and 3 golden commons. (total cost of 21200)
Quoted:
my take one murloc
Okay, this just needs to be said:
STOP RUNNING ONE OF SO MANY CARDS. IT MAKES NO ****ING SENSE.
If you're doing so because you lack some of the cards then sorry. It's just that you've done this so many times in the past that I doubt it's because of the cards.
Now that that's out of my system, please use a deck builder: http://www.hearthhead.com/deckbuilder
As for your deck, it contains a lot of questionable choices and I'd say it's mediocre at best. Not sure if you've seen the Murlock deck I've posted but have a look at that one for inspiration then come back with a deck built in a deck builder with a proper reasoning as to why some of the cards are being used.
My previous comment on Murlock:
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
When i run 1 of a card it's often cuz it's a "dead" card in your hand that is bad if played without something else or that just waits for an opportunity to be played(shadow bolt, power overwhelming, void terror, iron beak owl, dire wolf alpha, sunfury protector, grimscale oracle and hellfire) the missing murloc's are well missing murlocs.
The blood imp's kinda just because i can't have 3 Priestesses and against the 3 classes you don't wanna put a lone priestess on the board against.
And i'm kinda considering adding the faerie drakes but they just seem so dull to me.
The blood imp's kinda just because i can't have 3 Priestesses and against the 3 classes you don't wanna put a lone priestess on the board against.
And i'm kinda considering adding the faerie drakes but they just seem so dull to me.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!
"Carrying"-guide | My reviewservice
"Carrying"-guide | My reviewservice
Quoted:
When i run 1 of a card it's often cuz it's a "dead" card in your hand that is bad if played without something else or that just waits for an opportunity to be played(shadow bolt, power overwhelming, void terror, iron beak owl, dire wolf alpha, sunfury protector, grimscale oracle and hellfire) the missing murloc's are well missing murlocs.
You're just doing it terribly wrong in that case. And you have been for quite a while.
Many of those cards are poor choices that don't have enough impact in general to be worth running even one of.
Examples of such cards are Shadow Bolt, Sunfury Protector, Void Terror and Grimscale Oracle.
Here's the explanation for one of them, I'm too tired to explain them all:
Soulfire is FAR superior to Shadowbolt in an aggro deck, because:
1. It can hit the enemy hero.
2. It can be used at literally zero cost if you have an empty hand or when if you're in top-decking mode. (which is common for Warlock aggro decks)
Sure it can occasionally discard something you don't want it to, but it is well worth the risk considering the MASSIVE benefits.
Quoted:
And i'm kinda considering adding the faerie drakes but they just seem so dull to me.
It's a nice tech card. THAT is a good card to play one of.
Just rushed myself up to rank 10 with my Warlock aggro/zoo deck. (it's the first day after the reset)
It seems like it's going really well, because at those ranks I'm facing almost 50% legendary players, which severely hinders my progress, lol.
I think I've found the perfect combo of charge and discard cards; two Soulfires, one Doomguard and one Argent Commander. Running two Doomguards puts you at significantly higher risk of tossing your other discard cards, which is a big problem as they are your biggest source of direct damage. 3 discard cards is feels like a good compromise of consistency vs power.
This is how my deck looks currently:
http://www.hearthhead.com/deckbuilder#czmo7zmP7MbW7zk47zbH7zV17zb37zwH7zaH7Mhn7Mdq7zm27Mhq7zsn7Mqs7Mhx7Mah7Mwx7MU7MjH8s
It seems like it's going really well, because at those ranks I'm facing almost 50% legendary players, which severely hinders my progress, lol.
I think I've found the perfect combo of charge and discard cards; two Soulfires, one Doomguard and one Argent Commander. Running two Doomguards puts you at significantly higher risk of tossing your other discard cards, which is a big problem as they are your biggest source of direct damage. 3 discard cards is feels like a good compromise of consistency vs power.
This is how my deck looks currently:
http://www.hearthhead.com/deckbuilder#czmo7zmP7MbW7zk47zbH7zV17zb37zwH7zaH7Mhn7Mdq7zm27Mhq7zsn7Mqs7Mhx7Mah7Mwx7MU7MjH8s
"Well, basically you should treat me like a prostitute." - TotalBiscuit
Searz-I would like to give your deck a try, but I do not have Leeroy or Thalnos (No luck with legendaries). What would you recommend as replacement for those two?
If you have any questions, feel free to PM me.
LevasK wrote:
Searz-I would like to give your deck a try, but I do not have Leeroy or Thalnos (No luck with legendaries). What would you recommend as replacement for those two?
Arcane Golem and Loot Hoarder.
Arcane Golem is significantly worse than Leeroy, but is still a decent alternative. The problem is that the downside on the golem is much bigger earlygame, while Leeroy can be tossed out early without much of a problem, so that you can use your discarding cards without sacrificing anything, besides, the two whelps are easy to kill if you have a board advantage and then you just have a 6/2 on the field.
Do you have the rest of the cards?
How to play the deck:
Play minions as often as you can and get yourself down to one or two cards quickly, so that you can start using your discarding cards for zero cost.
Always mulligan any discarding cards you get in your opening hand. You'll want to top-deck them later. Keep most things at 3 or lower cost. If you don't get any 1 drops then mulligan one or two 3drops for them.
You'll want to count the amount of direct damage you have left if you lose board control. Make every point of direct damage count.
After that it's mostly general knowledge and smarts that apply.
Also, here's my recently invented Warluck deck if anyone is brave enough to give it a try :D
http://www.hearthhead.com/deckbuilder#cMno7MA7Mk47MwE7zaH7zrg7Mhq7Mb27MV47MbT7zoG7Mwx7MAr7MaM7zya7zsD7MjH7zGo8s
"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Searz wrote:
I'd recommend going for a token strat seeing as you're already running 3 cards that lend themselves toward it, but since Hunter is FOTM (along with Warlock) I'm not sure filling the board is a viable strategy right now.
So I think these changes would be for the better:
Ancient of Lore > Nourish when it comes to card draw. Wild Growth > Nourish when it comes to mana acceleration, so it has better alternatives for both uses.
Sack Power of the Wild and get a BGH and another Wild Growth. This deck is so incredibly top-heavy that you'll really want that mana acceleration.
I'd also consider replacing the Loot Hoarders with Harvest Golems, because card-draw is of lesser importance when you have so many big stompy things in your deck. You'll also be far more likely to survive into lategame if you run a defensive unit like the Golem.
So something like this in the end.
Thanks. Yeah all the ideas make sense and should definitely help to make it more playable. Power of the Wild is fun with Onyxia but that's essentially it. Nozdormu is pretty fun to play, not to mention the Malygos Swipe combo :P
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Here's The Dargon Deck of Dargons! It's a for fun deck that has all the dragons in it, which, obviously, is a silly idea. However, who doesn't like dragons?
Any ideas on making it more playable?
I'd add in a Big Game Hunter and/or a Black Knight to get some hard removal :3